Double Damage, Endurance
Invulnerable to damage.
Fate: If you have drawn two or fewer power cards, create and draw a Justice Sigil. Otherwise, Relia gets +1/+1.
Card sounds may differ from in-game as they get updated.
Double Damage - Deals double damage.
Endurance - Units with Endurance ready at the start of each players turn, so they can attack and still be ready to block during the enemy turn. Additionally, they are completely immune to enemy stun and exhaust effects.
Fate - Does something when drawn.