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Mazag, the Waking Terror

Flying
Summon: Sacrifice a unit.
Ultimate: Pay 6 to steal an enemy unit with less Health than Mazag.


Abilities

Flying - Flying units can only be blocked by other flying units, but can block ground units normally. They can also be directly attacked by Killer units and Relic Weapons.
Summon - Does something when played
Ultimate - Can only be used once.
Steal - Taking an enemy card is stealing. Stealing a card removes its influence requirements.

Community Ratings

Overall
Power Level
Standard/Ranked
Power Level
Draft
Art
Design

Card Information

Type Unit
Rarity Legendary
Set The Fall of Argenport [Set4]
Eternal ID #229
Faction Shadow
Race Nightmare
Shiftstone Cost 3,200
Shiftstone Premium 9,600
Decks on Site View 23 Decks
BBCode

Comments

BarnacleEd Edited Eternal Version: 1.36
This is a pretty weird card, and honestly a lot of the time it winds up being an "Impending Doom that you have to sacrifice a unit to play". I'm currently using it as a situational market card in a Dawnwalker-focused deck. Its ultimate is pretty sweet if you can pull it off.

A couple of points of note for its ultimate ability that I've noticed while playing it:
- The "less health" is "less current health" not maximum health. So if you fire off a Torch at an intended target or buff Mazag with a Weather the Storm, you will be able to mind control a unit that normally has >=4 maximum health.
- The stolen unit it is made ready immediately, much like a unit affected by Madness, even though this is not explicitly stated on the card.
- Unlike with Madness, the stolen unit will not be returned to your opponent at the end of your turn.

Might have a place in mono-shadow or slower Stonescar lists (Madness -> Mazag to sacrifice the madnessed unit -> steal another unit on board anyone?!) but it feels like a niche card at time of writing.