Flying, Overwhelm, Charge
At the start of your turn, if The Tormentor is in the void, play a 1/1 Spiteling.
Charge - Can attack the turn it is played.
Flying - Flying units can only be blocked by other flying units, but can block ground units normally. They can also be directly attacked by Killer units and Relic Weapons.
Overwhelm - A unit or spell with Overwhelm will deal any excess damage to your opponent on your turn (does not work while blocking).