Welcome everyone to a deck that draws cards in an unconventional way!
I want to start right away by saying thank you so much to Booker on the Direwolf Discord for sharing me their initial list, it really got me excited to play and adjust things to where I liked it. This deck would not exist as it is without them!
**Edit** Thanks psly4mne for the condemn suggestion, it's really given the deck a bit quicker responses to your opponents gameplan.
Thanks to Direwolf, Dawnwalker
now only costs TT to bring back from the discard, and that is HUGE! We take this further with the help of our friend Endless Nightmare
buffed by Clocktower Sentinel
to casually recur 2-8 threats at the low low cost of FREE! (ish)
"but Kas, how does this deck beat Adjudicator's Gavel
That's the thing.... you don't.
This deck is best pretending things like that don't exist. You can't really beat it in most cases, so just act as if they don't have it.
Some important things to think about when playing this deck:
- you really want to get to 4 power, that's when the deck starts churning out value, so don't be afraid to keep a hand with 3-4 power and rely on drawing your mill cards.
- you need to end your turn with 4 power up for the nightmare chain, there is a response window after the nightmares come back, and before your turn ends if you want to use cards like Worthy Cause
before your opponent gets to start their turn.
- even though Malaise
is a fast spell, often you want to play it on your turn so you don't miss out on a Clocktower Sentinel
UPDATE: Post Valley changes include the addition of Valles Rex, and the market has changed from a condemn market to a grafter market. while condemn has been a solid option, cards like plunk and other aegis units have been fairly popular, and 1 damage effects are not as useful as a 2/2 regen body.
As always, let me know if you make any changes, and if you enjoyed the deck!