New Player Guide Budget Decks Mid Budget Decks Competitve Decks Description
Utilize best units in color and hard to deal targets to push for damage.
- 28 Units with focus in 4-5 slot
- 8 Removal
- 10 Utility cards, 4 Card Draw
Cards & Reasoning
- Seek Power
, Seek Answers
our influence stabilization cards, those cards secure our 5 Primal influence turn 5. Seek Answers
even good later on coz we can tutor with it our threats/card draw/removal.
- Dark Return
our recursion plan for Champion of Cunning
and 4 drops.
, Ice Bolt
our removal pack. I am almost tempted to replace Desecrate
with split of Annihilate
& Rindra's Choice
, coz it hurts you especially when we are so high on curve + influence requirements. Rindra's Choice
can even protect from cards like Slay
, Display of Ambition
- Wisdom of the Elders
best draw in game, starting from turn 6 you will be almost empty handed, so this can refill our hand.
- Blight Pass Smuggler
our smuggler of the choice for few reasons. It has Berserk
and this is relevant with Champion of Cunning
buff ability. It has 4 life, so it dodges Torch
and our market Malediction
and can block Teacher of Humility
if you go first.
- Yeti Furflinger
is great from stats perspective, it triggers Night
and it helps us to deal with unwanted threats from opponent's side starting from turn 6.
- Poaching Drake
good from stats perspective evasive unit that turns off units like Hojan, Crownbreaker
, Kerendon Merchant
- Torgov, Icecap Trader
great from stats perspective as well as huge threat later on, heps us find what we need for exact moment.
- Vara, Vengeance-Seeker
best 4 drop in game so far, helps us stabilize.
- Champion of Cunning
top curve hard to deal threat that buffs our team, little bit a nonbo with Vara, Vengeance-Seeker
but not crucial at all.
- Rost, the Walking Glacier
hard to deal threat with great stats for the cost, you can attack into Deadly
units with it still pushing for damage and preserving it as unplockable 7 damage 3 turns later.
- Haunting Scream
we run 12 four drops and it is a good way to push for damage out of nowhere with your Torgov, Icecap Trader
or buffed Vara, Vengeance-Seeker
or deal with pesky low-mid unit with Poaching Drake
while still doing damage.
- Royal Decree
our way to deal with Katra, the Devoted
combo or Korovyat Palace
or protect our board from Harsh Rule
curve out great, clears opponent's board while we only lose Poaching Drake
, coz all other units in our deck survive it. One upside over Hailstorm
is that it can clear units like Silverwing Courier
way to deal with Martyr's Chains
, Svetya's Sanctum
, Sword of the Sky King
- Feln Banner
way to get influence we need and works quite well coz we can play it turn 4 while we have merchant on board.
Tips & Tricks
- Ice Bolt
You can block with your early drops and target your unit, this way you can ramp into your later drops, but make a note it's a 2 for 0 trade. Do it if opponent left with low amount of health and goes for attack with Lifesteal
unit this way you can disable life gain and finish game with a back swing.
You can enable Rost, the Walking Glacier
that was targeted with Permafrost
, Winter's Grasp
, Daraka, Queensguard
or Aniyah, Arctic Sheriff
. This way you ramp and make Rost, the Walking Glacier
a threat again that opponent have to deal soon.
- Torgov, Icecap Trader
It requires 10 cards to become big, so I had few situations when opponent had Mokhnati, Restored
on board and other threats and 8 cards in void, I attacked with 2 merchants and berserk them, bluffing that I have buff for them and they were blocked. This way I stone walled opponent's board and won few turns later.
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