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[Competitive] Feln Midrange

Standard Deck By
Eternal Brew


Cost Curve




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Utilize best units in color and hard to deal targets to push for damage.

Deck Design
- 28 Units with focus in 4-5 slot
- 8 Removal
- 10 Utility cards, 4 Card Draw

Cards & Reasoning
- Seek Power, Seek Answers our influence stabilization cards, those cards secure our 5 Primal influence turn 5. Seek Answers even good later on coz we can tutor with it our threats/card draw/removal.
- Dark Return our recursion plan for Champion of Cunning and 4 drops.
- Desecrate, Ice Bolt our removal pack. I am almost tempted to replace Desecrate with split of Annihilate & Rindra's Choice, coz it hurts you especially when we are so high on curve + influence requirements. Rindra's Choice can even protect from cards like Slay, Equivocate, Display of Ambition e.t.c.
- Wisdom of the Elders best draw in game, starting from turn 6 you will be almost empty handed, so this can refill our hand.
- Blight Pass Smuggler our smuggler of the choice for few reasons. It has Berserk and this is relevant with Champion of Cunning buff ability. It has 4 life, so it dodges Torch and our market Malediction and can block Teacher of Humility if you go first.
- Yeti Furflinger is great from stats perspective, it triggers Night and it helps us to deal with unwanted threats from opponent's side starting from turn 6.
- Poaching Drake good from stats perspective evasive unit that turns off units like Hojan, Crownbreaker, Kerendon Merchant e.t.c.
- Torgov, Icecap Trader great from stats perspective as well as huge threat later on, heps us find what we need for exact moment.
- Vara, Vengeance-Seeker best 4 drop in game so far, helps us stabilize.
- Champion of Cunning top curve hard to deal threat that buffs our team, little bit a nonbo with Vara, Vengeance-Seeker but not crucial at all.
- Rost, the Walking Glacier hard to deal threat with great stats for the cost, you can attack into Deadly units with it still pushing for damage and preserving it as unplockable 7 damage 3 turns later.

- Haunting Scream we run 12 four drops and it is a good way to push for damage out of nowhere with your Torgov, Icecap Trader or buffed Vara, Vengeance-Seeker or deal with pesky low-mid unit with Poaching Drake while still doing damage.
- Royal Decree our way to deal with Katra, the Devoted combo or Korovyat Palace or protect our board from Harsh Rule.
- Malediction curve out great, clears opponent's board while we only lose Poaching Drake, coz all other units in our deck survive it. One upside over Hailstorm is that it can clear units like Silverwing Courier where Hailstorm can't.
- Burglarize way to deal with Martyr's Chains, Svetya's Sanctum, Sword of the Sky King.
- Feln Banner way to get influence we need and works quite well coz we can play it turn 4 while we have merchant on board.

Tips & Tricks
- Ice Bolt:
You can block with your early drops and target your unit, this way you can ramp into your later drops, but make a note it's a 2 for 0 trade. Do it if opponent left with low amount of health and goes for attack with Lifesteal unit this way you can disable life gain and finish game with a back swing.
You can enable Rost, the Walking Glacier that was targeted with Permafrost, Winter's Grasp, Daraka, Queensguard or Aniyah, Arctic Sheriff. This way you ramp and make Rost, the Walking Glacier a threat again that opponent have to deal soon.
- Torgov, Icecap Trader
It requires 10 cards to become big, so I had few situations when opponent had Mokhnati, Restored on board and other threats and 8 cards in void, I attacked with 2 merchants and berserk them, bluffing that I have buff for them and they were blocked. This way I stone walled opponent's board and won few turns later.

Don't forget to hit that like button and leave a comment if you have feedback or suggestions.


Shiftstone Cost
Does not include campaign cost

Premium Cost

Influence Requirements
5 2

Power Sources
22 17 13

Power Calculator
Shiftstoned Icon View Deck on Shiftstoned

Deck Rarities
11 17 27 12

Card Types
28 0 26 0 26

Contains Cards From Campaigns
Into Shadow [Set1004]
Homecoming [Set1005]


May 26, 2019

May 17, 2019


Eternal Version
v1.46 - Dark Frontier

BBCode For Comments

Deck URL

Revisions (Since last major patch) May 17, 2019


mindthief666 Eternal Version: 1.46.6
Interesting Feln build. I'll admit I dont understand the point of Malediction over Hailstorm, though. I haven't seem Silverwing courier in a while.
Hexxen Edited Eternal Version: 1.46.6
You can replace it if you want. But then turn 4 what you can do ? Play Dark Return or Seek Power, not really probable. In case t6 Merchant -> Hail it is viable, but then, why you just don't play another massive hard to deal unit ?