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Fear of The 13 - 7/0 Run event deck

Event Deck By


Cost Curve




My first run. Its quite a fun event since everyone is doing math . Might be good to keep Bloodseeker at 13hp since they will save you from losing game at that spot.

Event Information

Mini Event - Unlucky 13
March 31 to April 2, 2020
If a player ends their turn when they have just 13 life, they immediately lose


Shiftstone Cost
Does not include campaign cost

Premium Cost

Influence Requirements
2 1

Power Sources
22 16 12

Power Calculator
Shiftstoned Icon View Deck on Shiftstoned

Deck Rarities
29 18 21 2

Card Types
29 1 24 0 26

Contains Cards From Campaigns
Into Shadow [Set1004]


March 31, 2020


Eternal Version
v1.51 - Whispers of the Throne

BBCode For Comments

Deck URL


Zirzop Eternal Version: 1.51.2
Do you have any alternatives for Sindok?
DefMiksi Eternal Version: 1.51.2
Like I mentioned in the comments below you dont rly need Sindok. You can put most of the cards that deal dmg or do sth linear with the current gameplan of event.
Tuhnu Eternal Version: 1.51.2
Thanks for the deck, it's really fun deck (and event), I went 7-1. I'm not sure about Sindoks though. They seem a bit clumsy and when played cheaply, the deck is winning anyways. Late game they are just not enough and weak to removal.
DefMiksi Eternal Version: 1.51.2
We do have market XD
Tuhnu Eternal Version: 1.51.2
That's not a good reason to play imo a mediocre card. I do love the rest of the deck.
DefMiksi Eternal Version: 1.51.2
Most of the Infernus highroll decks tend to use Sindok as we can always play it as much a free and not allow opponent to do anything. There are many variants that include Harbringers Bite and Streets Aflame etc to burn out early and also using the emblems to skip the 13 life setup on your turn. I just prefer doing this way which doesn's mean its always the best just personal preference. Glad you liked it cheers
sto650 Edited Eternal Version: 1.51.2
I managed a 7-2 run with this list. Highlight moment was the final game. Opening hand includes 2x Infernus, 1x Lurking Sanguar, 1x Forge Wolf. 11 damage on turn 1, plus 1 more damage on turn 2 from Forge Wolf (leaving Lurking Sanguar back) = 13 health remaining ... opponent dead on turn 2.