Bringing FPS Endra combo back with the release of Echoes of Eternity.
This is mostly a standard Endra list, with the exception of the new Echoes of Eternity card Display of Menace
and the addition an older card in Softfoot Burglar
DoM is effectively 4 extra copies of Devour, which is already good in this deck, but since it's also card selection it becomes so much better than that since you're getting fewer power cards off of your topdecks.
Burglar is there because a large portion of your deck is centered around cards that need to target your units to be useful (including an extra draw tool in Display of Menace). Sometimes you don't draw Endra or Ixtun Merchant within the top 20-30 or so cards of your deck, and Burglar helps in those situations by giving you a target for your cards and extra draw when you do target your own cards. It also doubles as an extra win condition, which is occasionally useful when you don't draw your Endras early, and it's also really good on the field when you already have Endra out.
I put in Seek Power I have because I don't have Menace Chant, so put that in if you have it. It's strictly better than Seek Power in this deck but doesn't hurt so much to not have it, so you don't need to craft it if you don't want to.
Endra: fairly standard, needs no explanation
SS Banner: Banner helps you meet influence/power requirements
Quarry: Quarry helps you if you start to gas out in the later stages. I don't like Demand Death, so running Quarry as draw seems like the best option
Flame Blast: personal preference as a possible finisher. Sometimes you get a hand where you pop off, have tons of left over power and only have a merchant in hand to finish the combo, and Flame Blast will win you the game in those scenarios
Cremate: hard removal for Tocas. He ruins this deck rather hard, so including it to deal with him tends to be pretty useful.