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Grenadin Aggro Budget Deck

Throne Deck By
Toenail

+5

Cost Curve

Type

Faction

Information

Very efficient, hyper-aggressive, budget deck. I regularly get 5 turn wins (4 turn occasionally)

This is not a subtle deck. It is hyper aggro so get out fast. If the game drags a little, you can still pull off a victory by conserving your grenadin for a mass assault with Fire Conjuring. Lifesteal decks can delay long enough for your aggro to sputter out thus the Factoy Quota. It should be your first pull from the market against Justice/Shadow.

I find the ideal draw has a 1-2-3 drop. In a perfect world this is Grenadin Drone, Coalscrounger, and Assembly Line. This sets the board pretty wide by turn three and hopefully will make Fire Conjuring your winstat. The highest cost card in the deck is only 3 so do not hesitate to accept a draw with only 2 power.

You can also make this work cheaper
-If you can live without a market, just make sure you have two Factory Quotas in the deck and you can replace Blazing Salvo with Grenade

I am pretty new to this game so I would appreciate any suggestions. Thanks

Details

Shiftstone Cost
Does not include campaign cost
14,300

Premium Cost
102,400

Influence Requirements
2

Power Sources
26

Power Calculator
Shiftstoned Icon View Deck on Shiftstoned

Deck Rarities
24 15 17 2

Card Types
25 4 25 0 26

Contains Cards From Campaigns
Enter the Arcanum [Set1135]

Archetype
Aggro

Updated
October 28, 2023

Added
May 19, 2020

Views
5,121

Eternal Version
Battle Lines

BBCode For Comments

Deck URL

Revisions (Since last major patch) October 28, 2023


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Comments

Brakinator Eternal Version: 22.08.17
I have been using this with success in Casual and in Gauntlet. I really like the play style. The only change I have tried is swapping a League Explorer (Hour of Glass campaign) into the market for the Roaming Cache.
Toenail Eternal Version: 23.10.26
Thanks for the feedback, I could see league explorer working well here. I would probably swap it out for a different card though. The “free” stat bump I get from Roaming Cache’s fate ability has won me too many games.
jiltist Eternal Version: 20.05.21
Curious why you choose to play two barbarian camps instead of opting for an extra two mask makers?
Toenail Eternal Version: 20.05.21
Honestly, it is what I had at the time. I now leave them in just to diversify my buffs. So even after a Harsh Rule wipes the board, I can throw out an assembly line and still have some pumped up grenadin.