My first deck after coming back from a two year hiatus to finish my undergrad and complete my masters degree. Honestly, I made this deck two years ago and just adapted it cause it was somehow still competitive and just as fun despite two years of power creep lol.
Extra power from
Mask of Torment allows you to dump all the cards drawn by
Wrath of Caiphus in one turn and often chain multiple
Wrath of Caiphus's in a row, disrupting the opponents plans and drawing into your
The Merriest Mandrake draw engine, providing constant pressure and disruption through ultimate activations.
Basic game plan vs aggro is try to stay alive with lifesteal and ambush units; avoid using
Wrath of Caiphus to draw 7. Versus control or midrange be greedier with your units and try to only use them in cases where you can use their ultimate instantly or over two turns and proc
The Merriest Mandrake except in cases where you aim to use
Wrath of Caiphus where hand dumping is the correct play most of the time.
Dumping your hand hand to ramp to
Wrath of Caiphus is very strong, and is completely broken vs opponents with face aegis.
Scenario vs control decks: Use
Wrath of Caiphus on 7 power, breaking enemy face aegis and drawing you 7 and them 0, market for
Subversion of Nature to steal their hand if necessary into an instant win.
Subversion of Nature and
Curtain Call are insanely strong.
Market choices are pretty standard.
Ultimates Package:
Mask of Torment +
The Merriest Mandrake +
Damara, Deft Saboteur +
Ayan, the Abductor.
Damara, Deft Saboteur's ultimate wins games on its own due to win cons and essential combo pieces being piled in to markets.
Discard package:
Dreamsnatcher +
Wrath of Caiphus.
These two cards are enough to make the opponent market for anti-discard.
I used to have
Solitude in market but I found in games where it would kill the opponent I already had a guaranteed victory, still a valid market choice tho.
Dear Dire Wolf Digital, please make
The Merriest Mandrake a 0/4 again. Kind regards, BC