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Tormentor's Nexus

Throne Deck By
ArrowofKira22

+1

Cost Curve

Type

Faction

Information

Memey Grenadin style deck that uses Mask of Torment, Profane Nexus and Stonescar Scrapper to generate enough maximum power to overwhelm the board with a huge lategame swing using Kaleb, Uncrowned Prince.

As much as i love The Witching Hour it wasnt the way to go in a 3f deck. Realistically you can never cast it when you need it considering its huge influence cost. Most trouble i had so far was surviving the early game without trading your grenadins it's essencially to keep some alive to trigger Profane Nexus. I tried Slumbering Stone and Ephemeral Wisp but the problem with them was they didn't count for Gearcruncher and do kinda nothing on board. Tripwire Grenadin helped a lot in that slot as little interaction and good sacrifice target. Desecrate is really good to deal with threats. Worthy Cause replaced Combust and running just 4 removals wasnt enough to deal with cards like Tocas, Waystone Harvester.

Most important thing about the market was the decision to run 6 smuggler over 4 Ixtun Merchant. I realized i need more then 4 merchants and specific cards in the market to deal with tricky situations.
Sandstorm Scarf is the answer to flyer were grenadins always had trouble against. Disjunction to grab a Mask from the grave back or to deal with cards like Avigraft. Combustion Cell usually sees play in the main deck but the alternative was to swap it with Mask of Torment or Profane Nexus and i prefer them in the main since they're pretty slow and you never play them if you get them from the market. It also took me a while to realize that Scraptank had to move to the market. The additional 2 Cen Wastes Smuggler and Manufacture ensure you to have access to the market and more grenadins to play with. Last but not least Kaleb, Uncrowned Prince is our finisher, basically if you get him out even with just 2-3 grenadins on board it's probably just lethal.

To all comments, suggestions and questions i'll gladly respond asap. Have fun!

Details

Shiftstone Cost
Does not include campaign cost
65,450

Premium Cost
247,200

Influence Requirements
3 1 2

Power Sources
14 12 11 12

Power Calculator
Shiftstoned Icon View Deck on Shiftstoned

Deck Rarities
21 12 24 14

Card Types
26 6 19 4 25

Contains Cards From Campaigns
Dead Reckoning [Set1003]
Homecoming [Set1005]

Archetype
Unknown

Added
November 27, 2019

Views
655

Eternal Version
v1.47 - The Flame of Xulta

BBCode For Comments

Deck URL

Comments

axtonjaxton Eternal Version: 1.47.8
This is my favorite style of deck! Couple questions, do you think with the nerf to Worthy Cause, you switch back to combust? And what’s the thought process on not running Madness? Thanks for posting the list!
ArrowofKira22 Eternal Version: 1.47.8
Thanks for your comment! I currently don't know the changes of worthy cause but it's versatility is too good here to switch back to combust. Especially the decimate is a great recovery for the deck like playing worthy cause and then using gearcrunchers effect heals you. It also helps you to ramp harder with Mask of Torment for every unit that deals damage.
I didn't play madness currently because i truthfully don't think you need it. It's another card that requires you to have a combo in hand and getting our stuff going is more important. But i could see running 2-3 if you run into a lot of midrange stuff.