1. play little dudes
2. sac little dudes
3. play bigger dudes to reanimate little dudes
4. play the biggest dude (
Dreadscale Harbinger)
also a+space every turn and play
Shrine to Karvet ASAP
i love this deck because it has a simple and effective game plan yet it has complexity and tricky sequencing that's very rewarding to figure out (shrine giving charge is what enables the most ludicrous plays).
Kato, Arena Herald is busted as hell with
Memory Dredger and a sac outlet.
Akalur's Ravager is extremely powerful; he scales fast and efficiently, he's a free sac outlet, and the 1 power he grants each turn enables some crazy stuff since our deck is so cheap (or lets us play dredger/harbinger if we miss power).
it tickles me every time i draw
Broken Contract after
Devour
but nothing beats turn 4
Shrine to Karvet into turn 5
Dreadscale Harbinger, sacrificing your entire board and swinging with a 20/20 flying, charge, lifesteal.
then, if that somehow doesn't win the game, your entire void is now full of game ending 16/16s+ that are begging to be reanimated.
market:
Last Chance -- absolutely clutch, love using it most for kato shenanigans
Execution Pit -- emergency spot removal (could also be something like
Desecrate,
Victimless Crime, etc.)
Hidden Garrote -- i wanted some cheap anti-aegis and a way to kill early game flyers that might be out of reach. otherwise, this is the market flex slot
Shrine to Karvet -- wins every game you play it
Strange Burglar -- alternate sac outlet and card advantage engine
final note: this deck steamrolls everything except the mono-J valkyrie deck, the TJP hunt deck, and the FPS mill/devour deck. those matchups feel borderline impossible to win if they get their engines going before we do. so please, if anyone has suggestions on what i could change to make those matches feel more winnable then i'm all ears!
agreed on delivery, cen wastes smuggler might be the better option just worried it makes our 3 slot too bloated. however, delivery into last chance always feels good and so does t4 delivery into execution pit if they play a huge threat early.
and i had 4 dredgers initially but with 3 dreadscales the deck felt slightly too top heavy. your swap makes running 4 sound a lot smoother, though.
now i have a few closing thoughts on dreadscale:
1) he's a huge bomb that i hoped would shore up the lower amount of market access. the deck sometimes feels like it just can't win without shrine to karvet so i wanted a mainboard game ender that we can draw naturally
2) he's mostly a pet card lol i LOVE his design and i've been desperate to make a deck with him for a long time, just never felt doable until ravager and the slumbering stone revert
3) it didn't seem like there was room for dreadscale and karvet in the market. i feel like i'd be picking karvet over dreadscale 99% of the time. how did dreadscale in the market work for you?
as always, thanks for the feedback!
I just wanted to drop a quick comment about the problems of running into the hunt and devour decks in gauntlet. They are often the decks that ruin my runs, and the only thing I've found that works consistently is splashing Time and using Privilege of Nobility from the market or maybe Glimpse Another Age. There are times where I splash in Time for this one purpose. I understand that this is probably not an option for this deck, given you'd risk potentially watering down what is otherwise a pretty focused deck. Maybe not be worth it just to combat this problem. Hunt only seems to appear in about 3 different gauntlet decks, and you might not always go up against one of them each run (I always seem to though).
Anyways, that's my two cents. I absolutely hate going up against those decks in gauntlet without the aforementioned Time cards or a really efficient aggro or control deck.
i've considered splashing time specifically for a stronger market but at that point i might as well make this a Vox, Nurturing Sadist/Eremot's Machinations deck, which i was avoiding.
i guess the reality is this style of deck in these colors just doesn't have the answers.
thank you for the feedback, anyway!