The plan is pretty simple. Play ramp units. Play good 5-cost cards (mainly Triumphant Stranger
) on turn 3 or 4.
The deck has some other value cards, an effective 8 copies of Reunite
which will usually draw Triumphant Stranger
but can sometimes get one-of strangers for Flying, Lifesteal, card advantage, or Horus Traver
to fix influence.
Exploit proactively defends against opponents removal or finishers.
kills Huntmaster Vikrum
If a hand has no ramp or other early plays, it's usually correct to redraw it.
If a hand has 3 or fewer factions of influence, redraw it.
If a hand is able to get 4 factions of influence it is borderline keepable, as reunite can draw Horus Traver and there are several cards to give one influence of your choice.
I am still tuning this list, but I think it is fun.