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Play your whole deck. Nuke for a million.

Throne Deck By
D13370298

Work in Progress
+7

Cost Curve

Type

Faction

Information

update june 2023
basically removed any non power card that doesn't have inscribe from the deck(the only exception being market access cards)
the list runs pretty friggin smooth this way. also Final Moments is freaking amazing in this list, it actually kind of makes the deck.
Good luck, have fun everyone!


[Update]
IMPORTANT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Remember you want to abuse the redraw function by redrawing the first hand (almost always). (2-4 power cards = 3-5 nonpower cards) Otherwise you will likely die with 6+ power cards in your hand every game, lmao.
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
I moved the finisher to the market because there are 4x Supply Cache, so 4x as likely to get it when I need it, and 100% less likely to get it when I don't. also put BARF in the deck as a 1 of because the deck has close to no units, and I could picture game
states where this saves me from losing due to loss of cards. - It might be terrible Just trying it out.
After a bit of testing I also added Chronostorm as leonsaid suggested in the comments.Because this deck can struggle vs aggro and anything with inscribe is basically a freebie.
[/Update]
I'm in masters and I've been winning most of my games (currently on a 11 game win streak!! I'll keep this update if it grows but I'm probably jinxing it rn so :/ ) just wanted to post this to see if anyone could help me find what its missing...

Definitely needs some tweaks and better ways to protect from removal but here is the idea:

Gastrolith with glimpse the possibilities in a deck with around 50 power cards = play your whole deck, hopefully you have enough power to end by the time you find pyrotech explosion then just nuke them in the face.

Try to play glimpse when you have most of your power available, probably the turn following gastrolith, I have won games when I played gastrolith+glimpse same turn, using all of my power to do so, but its risky. Also the turn you play glimpse you gotta act fast because you WILL(most likely) run out of time. Basically its shop 'til you drop, off the top. you gotta be spam dragging power cards off the top as fast as you can. I'm considering removing some of the power cards that do things because the animation + gastrolith life gain trigger really starts to add up. If you run out of time, hopefully you managed to que up another turn with sols end, and you can always excavate glimpse back to the top for round 2.(thinking of adding deeptrail vanguard or something similar to the main for this.)

If you don't have enough power just use sol's rest and drop the bomb on your following concurrent turn.

There are loads of market access cards and wrath of caiphus to refresh when necessary.

Passionate artisan to protect the gastrolith... thinking of replacing but what with? maybe more power cards tbh

All the other cards have inscribe so you can just play them as power cards off the top for free so they don't get in the way while you dig for explosion.

Supply cache, and the Cylix/scout power cards help greatly to clear anything off the top you don't want, so try to time them wisely!!!
Try to keep a treasure trove in hand for the explosion if you don't think you'll have enough power to get lethal by the time you get to it.

Have fun! :)

Details

Shiftstone Cost
Does not include campaign cost
25,200

Premium Cost
171,200

Match History

Influence Requirements
3 3

Power Sources
23 30 12 4

Power Calculator
Shiftstoned Icon View Deck on Shiftstoned

Deck Rarities
6 20 18 4 7

Card Types
9 4 22 0 45

Contains Cards From Campaigns
Valley Beyond [Set1125]
The Devouring [Set1145]

Archetype
Combo

Updated
June 6, 2023

Added
April 25, 2023

Views
3,648

Eternal Version
The Devouring

BBCode For Comments

Deck URL

Revisions (Since last major patch) June 6, 2023


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Comments

KennyBbad Eternal Version: 23.12.06
Hi. You mentioned, also put BARF in the deck as a 1 of because the deck has close to no units. Feel kinda silly asking this but what is BARF?
Aaaaaaaaa Eternal Version: 23.05.10
Nice deck!
The idea of ​​putting inscribe on the main axis is really interesting
D13370298 Eternal Version: 23.05.24
Kind of sad, but that just made my day, lol.
Thank you for the compliment! :)
chaostehjace Eternal Version: 23.04.19
INscribing Rhox breaks the entire combo
D13370298 Edited Eternal Version: 23.04.19
You are correct, shit lol i didn't think that one through Thank you
leonsaid Edited Eternal Version: 23.04.19
Have you considered Chronostorm? Maybe you don't need it if you aren't having trouble holding off the opponent's attacking units. I was tinkering with your deck a bit and it saved me a couple of times.
D13370298 Edited Eternal Version: 23.04.19
I had it in the original pile of cards before I whittled it down to this 75, I ended up cutting it because I was running out of patience. I think I just wanted to get to testing lol. Thank you for your input I'll have to put it back in now that (after some playtesting) I know I have too many market cards, probably going to cut etchings since I have almost no units to exhaust with it.
How has the deck been performing for you?
leonsaid Edited Eternal Version: 23.04.19
It's a fun deck when the combo goes off. I don't think I've played with it enough to really grasp how it should be played. I've made some stupid mistakes that lost me the game. But, it's really fun.

I agree on taking out the Etchings. It's usually dead in my hand since you don't really need to draw more power cards with it. Maybe you can exchange it with either East Annex Smuggler or Speed Grafter. You might even include both since you rely on the market so much.
D13370298 Eternal Version: 23.04.19
I too have shot myself in the foot several times with this list, it's a mix of having to play as fast as possible due to the timer, and having moderately complex turns that do require some thought.

Good suggestions, and thank you. I will give them a spin, I think I'll favor east annex over speed grafter because of the added access to win con, but may indeed end up running both. I'm starting to think more sigils might be necessary for this list to run as smooth as possible.