My goal was to build a deck that I could use to make my way to masters while sitting on the toilet and playing on my phone. And I got to say, "Mission Accomplished".
Not a lot of strategy here. Pretty much just mana fix, ramp up, and top deck your way to victory. Thin your deck of sigils and drop Kaleb as quick as you can. His "give your units +2 attack" power is more important than recruit, so don't be afraid to use him for value trades if he can't hit face.
With all the recruit units in the deck, it's real easy to play one of the big ones and daisy chain a huge board presence with one card. A lot of it relies on what units are in the top five, so most of the time it kind of feels like this deck just sort of plays itself. Better to be lucky than good, they say.
It's a real struggle against decks that go wide fast, but I was facing a lot of control this season and it's easy to steamroll those slower decks.
I found it very weak when it aganst aggro,not like yours,I think you have used all perfect cards in this deck.
Command chain(all units version
I don't understand this card in this deck
I'm trying your deck now, thanks for sharing
Bottomline, it didn't affect the tempo and I was able to take this deck to Masters with my slight modification. Thanks for the list.
p.s. Calm Instructor isn't that bad in the deck. It serves as a card draw if it didn't pull an Archivist.
It sounds like a good mod. How many Seek Power did you replace? I would worry about doing any more than one draftbeast, because you only get one stockpile per game. I haven't tried it out though, to be honest.
I agree that Calm Instructor is the weak link, but I haven't found anything else I like. I disagree that it only has four targets, I'm usually using it recruit something for my next turn. I was using Snoozing Sloth for a minute, but it's so situational that I rarely got great value out of it.
If you end up going with a market or find a better 2 or 3 drop than Calm Instructor, let me know.