New Player Guide Pauper Decks Budget Decks Mid Budget Decks Description Midrange tribal deck with battle skills synergy. Great evasive threats with nice stats and value.
Game Plan We want to play on curve. Starting from turn 2 land
Outcast Elite or
Tranquil Scholar and follow up with 3 and 4 drops. Most deadliest one hit attack would be turn 5
Rilgon, Hooru Operative +
Fearless Crescendo +
Master's Blade with
Unseen Commando on the battlefield.
Cards & Reasoning -
Outcast Elite: our buff unit that enable big part of our deck.
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Tranquil Scholar: same here, good way to buff particular unit with particar skill, or evade
Reckless buff. Make note that you can see what skill are you buffing with by looking what skill Schollar got.
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Helena, Skyguide: ok'ish stats, nothing near it was before nerf, but fits perfectly in our deck. Also we get a lot of cases when his
Contract ability can be used.
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Hooru Adept: one of our win conditions, spikes out of control really quick. Main target for
Tranquil Scholar buff.
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Unseen Commando: evasive unit in attack as well as a lord in our deck.
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Hooru Sentry: below average stats but evasive unit on curve with double battle skills. It's
Contract ability helps to make a way for our attackers.
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Rilgon, Hooru Operative: second win condition, as described above it can end game pretty quick.
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Elder's Feather: provide
Flying and provide
Aegis for
Rilgon.
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Permafrost: our removal in this deck.
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Svetya's Bravery: with amount of weapons in this it's a good way to protect our units.
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Fearless Crescendo: provide
Flying buff and market access.
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Linebreaker's Shield: good weapon with
Endurance and block removal.
Market -
Fissure: because most to all our units will have
Flying it's a one side mass removal.
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Mask Maker: our lord for the deck, it's a default market draw in case you don't need other cards.
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Master's Blade: one hit combo potential, removal and card draw.
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Orene's Scepter: even more protection, best used in control matches.
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Wisdom of the Elders: our only draw for the deck, best played on turn 5, due to enough power and lack of cards to play in hand.
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