Pledge at least $1 to on Patreon and the ads will be removed as a thank you!

Elf Control

Piloted by Scuba



Cost Curve



Tournament Information


Shiftstone Cost (Does not include campaign cost) 19,100
Premium Cost 107,200
Sideboard Cost 4,600
Influence Requirements 2 2
Power Sources 20 15 10
Deck Rarities 20 21 18 4
Card Types 16 3 31 25
Contains Cards From Campaigns
Dead Reckoning [Set1003]
Archetype Control
Added May 4, 2018
Views 6,162
Eternal Version v1.31 - Sealed Deck League
Deck URL


Tenken Eternal Version: 1.31.6
i see it a lot in FelnControl, but I have to disagree with 2Dark Return. I am playing third over Champion (don't have playset), but there are very few games I regret drawing it and many games where it has saved my life. Bringing back up a 5/6Harbringer vs Aggro, bringing back an Aegis Champion, or the ScreamCharge meh. It really brings you back into a game after the enemy uses their removal the first time.

So much so I wonder if Beastcaller should be reduced to 3(plus running into a ton of madness), or if I should just not use a 4th Champ.
scuba Eternal Version: 1.31.6
If 3 dark returns work for you then go for it! i like having the 4 champions personally because it helps in the feln color match up and provides a Strong bomb that most decks have to 2 for 1 and is one of you trigger for for Skystryder. if you are looking to drop something down to 3 i would not do the Beast caller. The card is also a key trigger for for Skystryder along with the champs as stated above. I would drop 1 devour and still run the 4 champs. best of luck to you.
mindthief666 Eternal Version: 1.31.6
Fun deck, but really dependent on the initial draw it seems.
Fast decks can kill it pretty quick, control have not too much problem if the start is not super fast.
Of course maybe I don't play it right, but without Gorgon in the hand there's not a lot of good options in the early game.
Tenken Eternal Version: 1.31.6
I win most of my games without Gorgon (sadly). I love this deck, have maybe played 20+games with it. SST is the biggest dick.
specarus Eternal Version: 1.31.6
Great deck, but you should probably rename it since it is pretty much the same as Elf control.
Comparison here:
Tenken Eternal Version: 1.31.6
Imo, the Harbringer is worth the Feeding Time and Permafrost at my tier. Run into too many Removal Pile control decks where those cards are dead. It is a helpful body to eat removal or provide pressure. The 1damage is usually too low unless vs aggro that didn't curve out.
scuba Eternal Version: 1.31.6
Thank you for sharing did not know it was on the sight. But keep in mind that this is slotted with a side board and is also lable under a tournament deck. But for other decks I will check before I name before I post them.
Tarms Edited Eternal Version: 1.31.6
Hey, I like your deck! Do you have any sideboarding strategies and tips you could tell me? I've always been an aggro or midrange player but I've switched to control so any advice you could give me would be much appreciated!
scuba Eternal Version: 1.31.6
This list can combo out in the mid range so don't be afraid to do it. Most matches that are not running green switch out In cold blood for Annihilat. You can leave them in but with the pollys it normally get the job done. Omens just tuters for the gift and should only be used vs heavy spell decks. And super important never play champion of cunning w/o the blue active since it will be removed every time.
Wok Edited Eternal Version: 1.31.6
A great deck, which I have used to make it to Master League. Other consistently good decks on the ladder include:
- TJP Midrange,
- Stranglecat Temporal Control.

I could have made it in a few wins as I was already half-way through Diamond I, and I had a win-streak at first. However, RNG decided I would have to try harder the three times I was 1 win away from Master League... and I had to make it in 20 games.

Lethrai Skyrider into the perfect spell all day, be it Haunting Scream or Hailstorm. Except for the hardest match-up, i.e. SkyCrag Aggro (argh Skadar), all losses were decided by RNG and are anecdotal. The detail of the match-ups with the number of turns:

Ravager Eternal Version: 1.31.6
Interesting, what changes did you make to the deck to make it suitable for laddering vs tournament play? There's a lot of 1 and 2-ofs that seem like they would hurt the consistency quite a bit.
Wok Edited Eternal Version: 1.31.6
I ran the deck as it is, without any sideboard. I would not mulligan if I had at least two powers with both Primal and Shadow. With Vara's Favor, you can get the second Shadow if needs be. If you can get one Gorgon Fanatic to go through, you are gucci. The 2-Primal 2-Shadow influence requirement is really not too greedy for a ladder deck.

Prioritize Primal as you can Levitate if you really need to draw more sigils, and you want to be able to cast Wisdom of the Elders to draw, or Hailstorm to get more time. You also want to prioritize Primal so that you reach the Aegis threshold for Champion of Cunning.

That being said, in tournament, I tried to run the deck and got crushed by most players because people would run a ton of Silence. If the ladder meta changes, the deck might not be so good.
scuba Eternal Version: 1.31.6
Glad it gave you a good time, skyrider is what I love about it. Giving the deck the discard and a clutch spell. Best of luck to u man
flippyflop Eternal Version: 1.31.6
A+ post mah dood