Pledge at least $1 to eternalwarcry.com on Patreon and the ads will be removed as a thank you!

Argenport Sacrifice Valuetown

By cwhitman

RSS

+24

Cost Curve

Type

Faction

Information

Edit 8/6/2018: Deck has still been playing very very well, I've been winning at least 75% it feels like lately. Easily my best performing deck. Still fiddling a little bit with the market, I feel there are too many games where there aren't things I want to get from it, so I'm trying to figure out the best configuration.

Edit 8/1/2018: The words below come from the original primer before FOA came out. Busy making changes to this list, but it's been performing very very well lately.





This is the first time I'm posting a deck here, but I've had such a good day today I figured to post it here for some input and sharing because I think this deck is legitimately great and I don't see anyone else play a similar version. Just went through a 12-2 stretch, bringing me from the bottom of diamond 3 to near the top of diamond 2. I've had lots of success with this deck but never as good as I have been today.

I can't remember who I got the idea from, I can find the deck soon, but it's based off of their Argenport Sacrifice deck, adapted to my collection, and built up more over time. This deck is extremely resilient to control decks, but can also go underneath them and play the aggro game. It can play the very long game against other midrange decks, and is quite strong against non nut draws on aggro decks as well due to having a lot of incidental life gain, willingness to trade, and Harsh Rule. Opposing sweepers do very little against this because almost every card leaves advantage when it dies.

Stonepowder Alchemist is easily the best card in this deck, allowing tons of damage and life gain, as well plenty of value with all of my sacrifice outlets. Dizo, Cabal Chairman is fantastic in this deck, and Alchemist also clears the way for Dizo to hit using Cabal Extortion Scheme by knocking off face Aegis. I'm a super big fan of Umbren Reaper as well. That card wasn't in the original list, but it's won me some games straight up by itself.

Anyone have any recommendations? I've been tuning and I'm super happy with this. Willing to answer any questions as well!

Edit: shouts to Eyestrained for the original deck, that I've adapted and made changes to, but they are the first person I took this from. The deck is here: Argenport Snacks (FOA)

Edit 2: Trying a third Reaper over the 2nd Makto for a little, Reaper just feels so powerful in here.

Edit 3: Just hit masters, I've had a really really good week with this deck. I highly recommend!

Edit 4 (5/13): Just went on a 10-0 run through Diamond 1 to get Masters

so, uh, this deck is good right now. just went on a 10-0 run in Diamond 1 to go straight to Masters. same list.

https://i.imgur.com/eFxOKpy.png


https://i.imgur.com/8IXI8si.png


https://i.imgur.com/iklDC21.png


https://i.imgur.com/HlOkbEc.png

Details

Shiftstone Cost 21,600
Premium Cost 126,400
Influence Requirements 2 3
Power Sources 19 21 12
Deck Rarities 20 26 17 2 1
Card Types 24 2 26 28
Archetype Control
Updated August 13, 2018
Added April 17, 2018
Views 12,682
Eternal Version v1.37 - Balance Changes
BBCode
Deck URL

Revisions Last Change: August 6, 2018

Comments

Bones Eternal Version: 1.37
I really like this deck. I've only been playing a month or so, so I was hesitant to create all the cards I was missing. Man I am glad I did. I've made a few tweaks as well, most notably, dropping 1 prowler and moving 1 to the market to add 2 Memory Dredgers. I really like this unit, and with the 9 low cost units I'm running it fits really well in this deck. It's like nothing ever dies, they just keep coming back. Most of the times I play the merchant, I'm in need of either a removal spell or a big unit and this covers both. Thanks for sharing your deck and info.
merovingian Eternal Version: 1.37
it may be a cheap deck but it is not good, im stuck forever in silver 1 with it
cwhitman Eternal Version: 1.37
i really don't like dredger because i don't think the cards it can get back are really that powerful, and it would be the only unit in this deck that doesn't either have a noticeable effect on the game or replaces itself. this deck works because every single card has value attached immediately, making most removal spells much less effective. this deck is a card advantage engine that effortlessly grinds out the opponent without worrying about removal. dredger would maybe work in the market against decks without a lot of removal but i don't think i'd ever maindeck it, any deck i've tried it in has just felt weaker with it in it
SlimJim Edited Eternal Version: 1.37
I love the upgrade! I only made a couple tweaks, and that was to the Market. I put an Umbren Reaper and In Cold Blood in, and dropped the power and Dark Return. Reaper is so great in this deck that I want as many chances to draw as possible and the Cold Blood because extra removal which hoses a wincon can't be bad. Locking out a Tavrod, Auric Broker or even Icaria could pay dividends later.
cwhitman Eternal Version: 1.37
ICB is tough because it hurts yourself, especially when the harsh rules are so important. reaper in the market could work, i like having the power there because this deck never wants to miss a power drop.
Kidsoldja Eternal Version: 1.37
been playing a similar deck with mazag instead of umbren reaper and hes quite the beating..you should give him a try if you have any
cwhitman Eternal Version: 1.37
i actually thought of mazag but mazag is useless on an empty board and i don't think i'd drop reaper more than just put mazag in for a separate threat. reaper is really that good
hassyman Eternal Version: 1.37
Ty for the deck.
Zeiner Eternal Version: 1.37
Cool deck thank you to post it
Tonychou Eternal Version: 1.37
[url=http://][/url]https://eternalwarcry.com/decks/details/W3eI3CUCNj4/greedy-ap-junk
My vision of the deck .much more greedy... end is near is amazing in market. keep me away from those flooded game.
i'm not amazed with dark wisp.it seems a blank in the deck.
cwhitman Eternal Version: 1.37
Wisp is probably the weakest card in the deck but it does give a ton of value. being able to keep a lot of resources is important and it's basically a free blocker as well. i'm not a fan of memory dredger, it's just so slow. also your deck is definitely doing different things than this one but as i said below, I think Reaper is the most powerful card here and it really helps save games by itself
Ravager Eternal Version: 1.37
At least 20% of my games today have been against this deck. I've long considered Umbren Reaper to be super underappreciated, so it's fun to see a deck utilizing it.

Also, fuck you for including End of the Story in this deck. Nothing like Devour>End of Story against my full board of aegis units to make me feel good.
cwhitman Eternal Version: 1.37
I still haven't seen this deck played a lot, though I haven't been able to play much the last couple days. Reaper is probably the most powerful card in this deck, just being 5 power allowing it to block Icaria is a huge beat. the life swing is massive in some matchups as well.

I still don't think I've tributed EOTS yet, hah. This deck really loves sweepers so one copy definitely feels right even if it's mostly just a more expensive harsh rule for the most part
cwhitman Eternal Version: 1.37
been playing this again with a few changes. i've been winning quite a lot with it. think i've only lost once or twice in the last 10-12 or so games. still tinkering around but it weirdly feels good right now. might try a green merchantboard to see what that's like as well
raindown Eternal Version: 1.37
this deck is fantastic and a lot of fun, thanks for posting it
stageerlee42 Eternal Version: 1.37
Thanks for the great list! Any advice on piloting it with the current build?
cwhitman Eternal Version: 1.37
The biggest advice I have is that you don't necessarily want to dump your hand all the time. Sometimes it's good to hold back, take a few extra hits, and get extra value out of Harsh Rules. I'd say this newest build is definitely more straight control than the last list, where it could take multiple roles. It's not easy to be the beatdown anymore. You also want to make sure you value your single removal spells as well, picking and choosing the targets that are most valuable. especially against time decks
anomia Eternal Version: 1.36
Hey! Do you have any plans on updating this list or trying the updates from Eyestrained?
cwhitman Eternal Version: 1.36
i haven't gone back to this in a while because it just felt so weak after svetya was released. i just hit masters this month, maybe i'll play around with this a bit and see what i can do
anomia Eternal Version: 1.36
Thanks for answering! May I ask what kind of deck you used to hit master?
cwhitman Eternal Version: 1.36
i'm not someone who sticks with one deck for long, i like playing around. i don't have that many FOA cards yet so it's been hard to really get some of the meta decks. i went from diamond 2 to masters last night using this stonescar aggro deck (https://eternaltitans.com/a-rockpackers-deck-tech-stonescar-aggro/), but i was also messing around with a combo scream deck that wasn't entirely focused on comboing out and could play the tempo/value way as well, a skycrag aggro deck with acquisitive crow, and various flavors of unoptimized time decks (hornstoker, elysian, and mono time).
cwhitman Eternal Version: 1.36
was actually thinking of posting the combo scream deck, it's fun and i like it better as a deck that can win without comboing but still has a good finish when you need to, definitely needs work though
anomia Eternal Version: 1.36
Whoa, thank you for answering that quick and so well.
Gratz on the masters. I am about to craft my first deck I have like 35k shifstones. This stonescar was already a deck that I wanted to wait for more dust and try. Maybe I am gonna wait and craft this.

Oh that would be a good addition if you post this deck anytime in the future.
jaylakhani Eternal Version: 1.31.6
I keep finding myself a little short of cards due to the sheer amount of cards i can synergize in a turn or two. Also feel like i lack some board presence due to so many sacrificial units. What sort of solution is there to this? I love this deck very much and would love the help!
cwhitman Eternal Version: 1.31.6
I'd say there are definitely sequencing things that make this deck tough to play at times. I'd say trading early is pretty important, and don't be afraid to dark return a lower valued unit to keep you alive. Yes, there are games where Harsh Rule is what saves you, but this deck can also build a lot of life cushion through piercing grief's and alchemists. you aren't going to beat the turn 4 nutdraw of skycraggo often, and time based midrange decks can be very hard unless you are able to keep recurring umbrens.
Tenken Eternal Version: 1.31.6
I've only started playing it in ranked today (previously Casual/Gauntlet). I am Gold2 and was running into soo many creature decks, to the point my control deck just kept 50/50. Obviously streaks are streaks, but easy 5win streak. Deck makes no sense, it looks bad, it plays bad vs gauntlet, but it just gets some good draws and has enough low power guys to grind until hopeful Harsh Rule.
Acryllic Eternal Version: 1.31.6
I'm running this deck -1 Inquisitor Makto +1 Piercing Grief due to my own collection constraints. I am loving it so far. I'm having great success and I look forward to playing more. Thanks for a great list.
cwhitman Eternal Version: 1.31.6
Makto is definitely not a necessary card for this deck, i think it's an individually powerful card that does well in some matchups but at the same time i sometimes think of replacing it for another Umbren.
battlebeetle Eternal Version: 1.31.6
This deck is FUN! I keep finding myself mana starved though. Did you find that to be any issue?
cwhitman Eternal Version: 1.31.6
This deck is definitely very power hungry, you really want to make it up to 9. Could probably use one more power, maybe I'll take out the Makto for it. One of the things that I would suggest for this deck is aggressively using and sacrificing Dark Wisps/Porters to make sure you hit power on curve. Maybe even Dark Returning one of them if you're afraid you might miss it. This deck has a lot of card draw which helps, but you really want to do your best to keep hitting.
Neojak Eternal Version: 1.31.6
Just got this with this deck. its lots of fun thanks!
https://scontent-dfw5-1.xx.fbcdn.net/v/t1.15752-9/32595184_10160343736195511_1618986401808777216_n.jpg?_nc_cat=0&oh=4841c76ccbef7859adabc983771e2742&oe=5B8A6600
n3on Eternal Version: 1.31.6
Got my first ever 10 win streak as well with this deck! while it was only in gold this deck is very consistent!
cwhitman Edited Eternal Version: 1.31.6
so, uh, this deck is good right now. just went on a 10-0 run in Diamond 1 to go straight to Masters. same list.

https://i.imgur.com/eFxOKpy.png


https://i.imgur.com/8IXI8si.png


https://i.imgur.com/iklDC21.png


https://i.imgur.com/HlOkbEc.png
SlimJim Eternal Version: 1.31.6
I finally got around to building it and I have to say that this deck is loads of fun. I tend to lose to superior card advantage, but a good top deck can turn the balance. I'm climbing the ladder with it and it's going a lot better than any other deck I have right now so I'll stick with this. Great job on building this!
cwhitman Eternal Version: 1.31.6
i just got back to this deck today, it did...well, very good. the meta is always changing but tonight it was on point
SlimJim Eternal Version: 1.31.6
It's still pretty consistent. The value from the sacrifice/revenge is pretty hard to overcome. It can hang for quite a while and then turn the corner hard and fast. Good work.
Ursinus Eternal Version: 1.31.6
I am absolutely torn on this deck (mine is built to the latest spec above) - at first, it seemed like a great answer to nearly every matchup and the wins were relatively consistent (save nuts-draw aggro, but then what is?)
Lately, though, it's been an absolute slog; anything outside of an ideal hand/curve seems to get outpaced by a lot of different opposing deck approaches. Perhaps the nature of the deck is just super-sensitive to meta shifts, but it feels quite frustrating at times. My particular meta has me seeing lots of Removal Pile Icaria (blue,black) which can obviously crush and search for answers to stall out until the bomb, Roaches (which used to be a free win, but now seems to outvalue me far more easily), Combrei Aggro (good luck with that removal there, friend - also enjoy the silence), and Scream (does the same thing we do with disposable creatures, but can draw through their entire deck to find answers while doing it).
Just feels like the right answers don't come in time - mind you, most games are close, but don't result in that big fancy "W."
I'm chalking it up to pilot error at the moment, but I'm not sure what to tweak in my head to get there more consistently.
SlimJim Eternal Version: 1.31.6
I hear you. I think the key is getting lots of value out of revenge. This deck definitely needs more draw, but I don't see a good way to do it. You're right that it's a lot grindier than it used to be, but I can still climb the ladder if I play carefully.
hotpockethoochie Eternal Version: 1.31.6
I love this deck, I did make a few changes to add a couple extras of my favorites already in the deck! This deck helped me win against this deck my husband has.
TaxMan5x Eternal Version: 1.31.6
Like all combo style decks I find this so hit or miss. Not once, or twice, but THREE TIMES I lost games due to an unplayable opening hand and redraw into 3 power, 2 devour and 2 dark return. I lost an entire rank of diamond trying to enjoy this deck but it's just not ranked worthy. Sure every now and then you draw perfect but more often I find it just sits around and loses to superior card advantage or superior firepower.
cwhitman Eternal Version: 1.31.6
I disagree, I've found the deck to be very consistent. It's definitely a little clunky at the top end at times but I've had more success with this deck than any other deck on ranked ladder. Went through another 10-1 stretch yesterday, moving from like rank 1700 to back inside the top 1000.
Eyestrained Eternal Version: 1.31
Oooh nice work. How have the griefs and madnesses been working for you? I originally didn’t have madness because there aren’t as many sac outlets in Argenport to really get the value out of it like Stonescar decks.
cwhitman Eternal Version: 1.31
Hey! Thanks for the original build of this, it was so fun I had to test further and it's both pretty powerful and a blast to play!

I really like the Griefs because it allows the times this deck needs to go more aggressive. A Grief on turns 2 or 3 with a Porter or Alchemist as well really starts getting the opponent down pretty quickly, there are times i win because I'm up by like 20 life (15-35 is actually pretty common with this deck) even before dropping a Dizo or Reaper. I wouldn't go up because there are times that the card is horrible, and there are sometimes nonbos with it when it's brought back due to a Wisp or Devour and you don't get value out of it, but it definitely serves a purpose.

I'm not 100% sold on Madness yet. Wanted to try it as an extra way to handle big Time decks and it's won me a few games but it really hasn't made that much of an impression on me yet. Still testing that, it's definitely one of the flex spots right now. Madness into Devour is still just a stupidly strong play though.
heysupman Eternal Version: 1.31
Thanks so much for this deck I finally got a ten winstreak cause of it
cwhitman Eternal Version: 1.31
aw man, i only peaked at 9!

actually very interesting, i haven't seen this played in ranked at all yet. was hoping to start seeing it around but alas, guess i don't have that power yet
Comment Deleted
heysupman Eternal Version: 1.31
I went 13-2 yesterday, today is 3-10. Getting really bad opening hands today, card games amirite
cwhitman Eternal Version: 1.31
yeah, those days are rough. i've noticed that a lot on this game, whenever i just keep losing i know it's break time, hah.
Comment Deleted
Comment Deleted
heysupman Eternal Version: 1.31.6
I think this deck is not as good as it was since the buffs, I had crazy streaks winning but have won like 2 games since two days ago out of 30. Either im unlucky as all hell or the buffs really hit this deck. I'm playing it the same as I did so
Cheph Eternal Version: 1.31
I really enjoy this deck. I had to shift some stuff around due to not having some stuff, but overall this deck is quite fun.

I am slowly leaning away from Dizo however. It seems like whenever I cast his spell, they give me the draw 3, and they’re sometimes 2 power sources and a medium card that doesn’t help me push through for the win.

Reaper has been fantastic though and I think adding more copies is a good decision.
cwhitman Eternal Version: 1.31
Maybe people are learning then. I feel about 90% of the time if they aren't in the red zone of dying from the drain they'd rather take the damage, but maybe this guide was too informative, haha. Dizo's 6 toughness and being unblockable are pretty useful though. I don't see a better option at this time. I'd rather not go below 5 sacrifice creatures.
Cheph Eternal Version: 1.31
Again, I have some numbers different than your list here. And I was playing the Snacks list prior to seeing your list, but I believe I have a 3/3 split with Dizo and the Prowler, and after a while I felt that digging 2 cards deep was better long game than spending 9 mana for a 4/6 (maybe some other value depending on what you sac) and possibly 3 randomly bad cards.
skinlab133 Eternal Version: 1.31
This deck is a ton of fun. I'm not getting much value out of the Direwood Prowler. I feel like maybe cut them for another Dizo and Reaper?
cwhitman Eternal Version: 1.31
I've thought about cutting Prowler, but there are a few cool interactions with it. First of all, it actually feels more right to dig deeper in your own library opposed to life drain or taking opponents cards. Second of all, sacrificing an Alchemist and immediately hitting it back on revenge, or sacrificing anything to hit a revenge unit, feels really nice at times. You also don't need to spend the extra three power to get immediate value like you do Dizo. It's definitely weaker than Dizo but I feel it fits a role right now in keeping card advantage flowing.
skinlab133 Edited Eternal Version: 1.31
Stealing your opponents Inquisitor Makto with Dizo, Cabal Chairman might be the most fun thing ever.
cwhitman Eternal Version: 1.31
Nah, the most fun is stealing a Warcry 5'd Icaria off the top of your opponent's deck with Dizo
skinlab133 Eternal Version: 1.31
ha yeah, haven't had that happen just quite yet!
Crosby4HyG Eternal Version: 1.31
Maybe I'm just getting unlucky but I'm getting some pretty massive flooding issues with this deck.

I've tweaked the Copperhall Porters down to two, but I'm still flooding out almost every game. Anyone else?
cwhitman Eternal Version: 1.31
I'm surprised, this deck is only running 25 power with the full set of crests and no seek power, wants to get up to 9 on time, and has a ton of card draw as well. Seems a little bit unlucky from my experiences. It should be above average in not flooding
Crosby4HyG Eternal Version: 1.31
I found it surprising too, I really like the design of it just looking at the list. I've only played 6 games with it so it's definitely possible I got unlucky.
cwhitman Eternal Version: 1.31
I can't think of any way to actually avoid flood any more, since the Porters actually pull sigils OUT of the deck and you can't run any fewer in the first place. What did you add when you cut them to two?
BadBug Eternal Version: 1.31
I'm having fun with the deck, usually im crashing the enemis even before lategame.
I love the almost endless fuel of card draw :p
Just a thought - maybe the witching hour card can fit here ?
Another question - have you test it on the ladder ?
cwhitman Eternal Version: 1.31
I've only ever played this on ladder! My recent great stretch was on there, moving from the bottom to Diamond 3 to the top of Diamond 2 last night. Hoping to push to masters in the next few days if all luck goes well, I usually go through ups and downs and last night was a huge ups, which makes me feel like this deck is positioned quite well right now.
BadBug Edited Eternal Version: 1.31
Amazing!
Im sure this deck can hit masters easily.
I dont have much experience with it so im sticking with the feln for now - struggeling in D2
BadBug Eternal Version: 1.31
Looks nice, thanks for sharing !
If you got time - it would be great to add a short guide on how to use the properly and especially regarding the use of Dizo.
cwhitman Eternal Version: 1.31
For sure! I'm definitely not perfect with this deck, I've only been on the game for about two months now (though I've already logged close to 300 hours...) so my gameplay isn't perfect, but I've played this deck much more than anything else and I've figured out some patterns.

One of the most important things is knowing matchups. This deck absolutely doesn't have a standard gameplay, you can't just jam all your guys down and go to town. You need to know if it's a matchup where you should be aggressive, or if it's better to just hold back units. Deciding which unit to play on turn 2 gets to be pretty important, though you almost always want to drop an Alchemist turn 3. The Porters are definitely the play if you're power light or want to go aggressive and don't have any Piercing Griefs, and Dark Wisps are really good at blocking 1 toughness units in aggro decks. Knowing when to hold back or play Enforcers is a tough thing as well, I sometimes get really greedy and save them for value but it's better sometimes to just put the clock going. There's a lot of removal in this deck, but being able to stabilize with Harsh Rule is super important.

In regards to Dizo, I do everything I can to get full value out of him. Face Aegis really messes things up sometimes, though Vara's Favor and Alchemists help a lot. One thing I've noticed is that most players always go on the life drain as opposed to the card draw, even when in some decks the card draw really doesn't do much for this deck. I almost prefer players to give me the drain, because it really speeds up the clock and helps me really pull ahead. Dizo is a really good blocker though as well, being able to block Sandstorm Titans as well as put an unblockable clock that must be dealt with, and all the life gain usually puts you ahead on clock anyways.

Some more tips: as I said above, using Dark Return to put destiny Alchemists and Griefs on the battlefield is one of the most powerful things this deck can do, since it digs you deeper in your deck as well. There are also a lot of turns where I'll attack with an Umbren Reaper, and then immediately sac it to a Dizo, Prowler, or Devour to put a quick 15 life swing. Dark Returning Reapers is very powerful as well, since unless it's silenced it assures a big life swing. You should feel comfortable using Dark Return on Porters or Wisps if you really need power or gas, especially if you need some sac bait anyways.
BadBug Eternal Version: 1.31
Very helpful! Thanks!
FireballZora Eternal Version: 1.31
Hey, nice deck! It's interesting that it doesn't rely on Justice units to pump out the deck's power, so that's nice. I wouldn't run more than 2 Maktos in the current meta because In Cold Blood is very prevalent.

Have you ever thought about splashing Fire? Some Combusts, Recyclers and even some Scraptanks could use all this sacrificing stuff ;)
cwhitman Eternal Version: 1.31
I actually haven't seen THAT much In Cold Blood lately, which has been surprising for me, knowing that it is pretty popular these days. ICBing Stonepowder Alchemist really really hurts, those games are by far the hardest for this deck. I don't love Makto in this, I'd been considering moving up the Umbren Reapers instead but there are some matchups where Makto really does well. One of my favorite things in this deck is being able to Devour revenge units in response to removal and then get them back with an extra card drawn as well. I recently added Madness because midrange time matchups with Sandstorm Titan are some of the hardest for this, and being able to steal, attack, and devour works well. The top of the curve is clunky and I'm still working on the numbers, but yeah. The point is, I can't imagine making this deck better by splashing, feels like it'll dilute the game plan quite a bit.

I've thought about the splash but I'm actually a huge fan of how consistent the power is. I also don't really know what I'd cut to add the splash faction as well, as of now the deck's core seems really solid. The Piercing Griefs are incredibly powerful at times, especially against control or aggro matchups. Copperhall Porters and Dark Wisps both really help out the early game, and I'm not sure I'd drop below 7 total between them.