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Sentinel Comeback

Throne Deck By
Shackleton

+2

Cost Curve

Type

Faction

Information

This is my version of the Sentinel Reanimation deck, that's been around at the beginning of 2018. I played close to 50 games with it with a 65% win rate and most of all: I had tons of fun with it. I think it's very well positioned right now, since the meta seems quite slow and there's almost no void-hate around. The origins of this deck seem to go back to TheSkeeJay, though ManuS also had it running on stream sometime this year. Also Lombar had a version last year with Shadow instead of Fire. Thanks for the inspiration you guys!

Gameplan
The main idea of the deck is to play huge dudes like Great-Kiln Titan, Lavablood Goliath or Novaquake Titan way too early. Like on turn 4. And that happens quite often. Here is how it works:

Step 1: Put a huge dude into the void with Nocturnal Observer, Blind Storyteller or Herald's Song
Step 2: Cheat them into play with Stirring Sand
Step 3: Enjoy the pause while your opponent is regretting wasting his Annihilate on your Nocturnal Observer

Naturally your first Titan gets removed often enough, but hey. Don't worry. Just get your Stirring Sand back with an Excavate and put your Titan back in play. And when you're at six power and you have one of your many explorers on the field, you can always get back 2 titans. That's GG in most cases. Sweet.

Mulligan

The perfect starting hand consists of:
a) One of our titans (except SST. He's great, but since we can hardcast him on turn 4, he's not the one we wanna see in our starting hand)
b) One of our discard dudes (Nocturnal Observer, Blind Storyteller or Herald's Song)
c) Stirring Sand

If only one of the pieces is missing, great. With our 12 crests you'll eventually scout into it along the way. If two of the pieces are missing: Mulligan. Immediately. But even without any of the combo pieces in our hand we have a good fighting chance. With Reliquary Raider for card draw, SST for those early beats and Mysterium Orb as a chance to ramp into one of our titans with the help of our explorers. Orb also helps with getting Permafrosted titans back on track and kills the downside of titans coming into play exhausted when being cheated in with Stirring Sands.

Edit: After playing tons of more games and trying out suggestions from you guys, I changed the set-up quite a bit. Namely Reliquary Raider had to go, I replaced him with two Trail Makers, who sometimes nicely ramp into an early SST, but also help with color fixing and thus make a turn 4 KFT more likely (you need that blue power!). And with the 4th Strategize to find the combo pieces we need. Also I cut one NQT and put in 2 Lavablood Goliaths. It's a beast in this kind of deck. The power base also adapted slightly.

Lots of love,
Shackleton

Details

Shiftstone Cost
Does not include campaign cost
67,550

Premium Cost
245,600

Influence Requirements
3 4 1

Power Sources
16 17 10 16

Power Calculator
Shiftstoned Icon View Deck on Shiftstoned

Deck Rarities
11 16 22 15

Card Types
23 2 23 0 27

Contains Cards From Campaigns
Dead Reckoning [Set1003]

Archetype
Combo

Updated
May 7, 2018

Added
April 23, 2018

Views
4,879

Eternal Version
Sealed Deck League

BBCode For Comments

Deck URL

Revisions (Since last major patch) May 7, 2018


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Comments

Mechavelli Eternal Version: 1.31
What do you think of replacing Novaquake for Lavablood Goliath? I have two Goliaths but no Novaquakes, and Lava's effect activates whether its summoned by Stirring Sand or regular summon.
Shackleton Eternal Version: 1.31
I think it's a great idea and could work perfectly. Though there are quite many games I would not have won without Novaquake. He's just the king of resolving stalled boards. Often I sand him in as a vanilla 10/11, just to get him back with Intervention later in the game and bond him on the back of a KFT.
Wingflier Eternal Version: 1.31
Decks like this are so confusing to me. How do you decide to put 1 Talir's Intervention and Herald's Song, but 3 Strategize? Why 2 Equivocate and Excavate? It just seems so random.
Shackleton Eternal Version: 1.31
It's a progress of having ideas, trying them out, failing, trying something new ... and then you have a list, that is working all the sudden. In this special case the Herald's Song fits the role of another Blind Storyteller or observer, with the upside of coming one turn earlier and the downside of not being an explorer, but a spell. So after having 4 of them, and then 0 of them, a single one did the job best. You're happy to see one in your hand, not more. The Intervention might be indeed something that still needs improving. Maybe 2 or even 3 is right. I don't think 4, because it's not part of the general game plan, but hey. we'll see!