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Elysian Midrange

Piloted by
SecondBlue
SeekPowerGaming

+6

Cost Curve

Type

Faction

Tournament Information

ETS 2018 S3W7 - Top 8
August 18, 2018
5th

Details

Shiftstone Cost
Does not include campaign cost
62,150

Premium Cost
236,000

Influence Requirements
3 2

Power Sources
22 16 11

Power Calculator
Shiftstoned Icon View Deck on Shiftstoned

Deck Rarities
13 27 14 15

Card Types
37 4 12 0 27

Contains Cards From Campaigns
Dead Reckoning [Set1003]

Archetype
Midrange

Added
August 18, 2018

Views
4,856

Eternal Version
Balance Changes

BBCode For Comments

Deck URL

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Comments

LostSPM Edited Eternal Version: 1.37.4
Post nerf is Displacer still a solid choice or have you given any thought to something different?
SecondBlue Eternal Version: 1.37.4
The nerf came 24 hours before the invitational decks had to be submitted so I cut this list from my line up and haven't had a chance to figure out replacements/changes yet. My initial thought is that this style of Elysian will be weaker without displacer as I won't be playing it at the cost of 5. I have ideas of a deck called "A long night in Elysia" that uses a lot of nightfall cards such as dusk raider, lunar magus, lethrai darkstalker and the tempo replacement to displacer being winters grasp. Will probably post it sometime next week if I have the chance to play around with it.
Prometheus Eternal Version: 1.39.0.5742
Does the Killer Elephant make a Night in Elysia more viable?
LostSPM Eternal Version: 1.37.4
Dang. I saved enough stone to craft an Elysian deck and wanted this one but the nerf comcerned me. Glad I asked and thank you. I think I'm gonna craft The Cirso cleaver Deck for now.
Comment Deleted
SecondBlue Eternal Version: 1.37
Hello friends. So here we have a rather standard Elysian midrange deck that was adapted from Dr Stein's top 8 Elysian list from last week. I have adapted his list to be a bit faster and more tempo orientated. The initial game plan, outside of them conceding to teacher, is to establish a few units on the board and then push through with the efficient bounce effects in the deck. Don't be afraid to put a merchant back into their hand if it means that you will have a major tempo advantage because then they won't be able to capitalize on the value from their hand. This has been a solid strategy to counter decks that rely on hailstorm to clear early units and then play large units from turn 4 onwards. Crystallize is a solid card against tokens and this deck has a reasonable match up against Alessi decks. Overall a solid option that can be exciting if you challenge yourself to use the bounce effects to find lethals 2-3 turns into the future.

Unstable form is in the main for these reasons;
Nice bit of card advantage to throw into the market, solid vs Alessi, upgrade displacer, pop aegis or change an endurance unit to activate perma/crystallize.

Wish I had room for mirror image/sunken tower and if you are encountering a lot of control then sunken tower in the market should improve that match up.

Hope you enjoy the deck!