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Combrei Aggro / Fliers

Gauntlet Deck By
Verus355

+2

Cost Curve

Type

Faction

Information

Well aggro might not be exactly right as it tends to play out as more of a midrange deck (the again so does Combrei Aggro sometimes). Every game tends to be over by turn 7-9 or so. Sometimes less, sometimes more. So far it's been extremely consistent. I didn't bother posting until I managed to go 28-0.

I built this around Grimfan's combrei aggro shell and combined it with TheNerdChick's Alessi Gauntlet deck. I really liked her concept, but wanted something a little faster. That said there are various points that are contentious in my mind.

I finally went in on Geomar because he was in some other decks I'd been wanting to try, but he could be subbed with Valkyrie Spireguard, The Great Parliament, or even justice merchants. I plan on sticking with Geomar for now though, because as TheNerdChick put it: "he checks all Anti-AI Boxes: Flying, Lifesteal and built-in combat trick for bad AI blocks." Also because I bothered crafted him, so I'm damned well using him.

It plays pretty much the same as combrei aggro, except fliers let me evade a lot of annoyances I was running into.

Cards I'm not 100% sure on:
Awakened Student: Solid 2 drop with potential for free growth. Can act as both early blocker and beefy attacker.

Teacher of Humility: Great 2 drop. Between this and Awakened Student I can usually bait out most removal from the AI as it really hates this card. So it acts as trader, blocker, potential free card, and clears the way for my better drops.

Knight-Chancellor Siraf: Great early blocker that doubles as endgame win condition with her ability. Won me a few games within a few rounds that would have otherwise stalled out way way longer.

All of the above cards have the problem of not being fliers. So far I'd say they're still worth running, but that is a point that bothers me sometimes.

Cards I'd like to fit in, but aren't sure how:
Eager Owlet: Works great in hooru fliers, but there aren't quite enough fliers in this deck to justify as it is now.

Icaria, Valkyrie Captain: There are certainly enough valks to consider running this card, but I've always found it to be too slow for this sort of deck. Ramp costs precious power that could be spent on attackers and 1/1 dies too easily early on. This is more of a hard no than the other cards I list here, but I figured it was worth mentioning specifically.

Genetrix Irel IV: Awesome card, but I wasn't sure how to work her in. My 4 slot is currently occupied by Geomar and I've yet to have a problem playing Amilli relatively on curve thanks to having 26+4 power in the deck. Plus I often have great 3 slot cards to play on turn 4 and often need the extra power for tricks.

Auralian Merchant: Again a great card, but it sort of goes against the aggro concept. No flying, no attack, and I always want to do something else with my 3 power.

Winchest Merchant: On the other hand I'd say there's a real argument for a justice merchant. I don't often need tech cards, but when you need it you really need it. And justice has some great ones, all attached to a half-decent (but not great) 2/2 flier. I eventually decided against merchants for (presumably) the same reason Grimfan did. I've had plenty of consistency without it and (again) there are usually better things to do with my 3 power.

EDIT:
Temple Standard: Forgot about this one. I hadn't tested it yet, but an extra spell/trick might work nicely in this deck too. I'm just concerned it'll mess with the aggro concept and be yet another thing stopping us from hitting 6 power to activate Sword of Unity.


Feel free to ask any questions between here and reddit. Suggestions are very welcome as I'm not 100% on the tuning.

Details

Shiftstone Cost
Does not include campaign cost
77,300

Premium Cost
270,400

Influence Requirements
2 3

Power Sources
17 21 12

Power Calculator
Shiftstoned Icon View Deck on Shiftstoned

Deck Rarities
20 11 14 20

Card Types
32 4 13 0 26

Archetype
Midrange

Updated
December 2, 2018

Added
December 1, 2018

Views
1,287

Eternal Version
Bug fixes

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