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Argenport Gunslingers

Throne Deck By
mikriv

Work in Progress
+1

Cost Curve

Type

Faction

Information

I've tried different factions for Gunslingers, but settled on Argenport. In my experience Fire Gunslingers just weren't impactful enough, although Hellfire Oni and Hotbarrel Revolver are certainly devastating in the late game. The two main cards that influenced me were Stonepowder Alchemist and Rooftop Vigilante. Any unit-based deck has to come up with ways to push damage across fatties. Since we are not playing any of this fancy Red burn, we need other answers. Stonepowder Alchemist provides both face damage and survivability against other aggro/tempo decks. Buff him with weapons and you'll heal for even more. Rooftop Vigilante basically negates health when trading. Your units wielding weapons are always Deadly and if you happen to apply quickdraw to them, then your opponent can't ever comfortably trade. To punish stalling we also go all in on Argenport Instigator. Having a few of them on the board adds chip damage. Your curve stops with Rakano Sheriff, the big bomb that often comes as 7/7 or 9/9. I've considered Sheriff Marley instead, but when you have so many guns playing around, how can you resist the super-gun of Rakano Sheriff?

The gameplan is pretty straighforward: play small units, make them big and force your opponent into defensive mode for the rest of the game. On average, you will beat Harsh Rule or deal enough damage so that your Stonepowder Archemist can finish the job. For that matter, preserve your Finest Hours and Crownwatch Tactics to save your units for Hailstorms/Torches.

The weapon choice certainly can be improved, but I feel like some weapons are essential. Hideout Pistol is nuts in Gunslinger-themed deck, it kills a lot of early-game blockers. Sniping Combrei Healer or Lumen Defender is especially satisfying. Vanquisher's Blade has proven to be very efficient at blowing out the bigger blockers. Often instead of a board sweep your opponent might play a fattie hoping to stall, and then boom! - Vanquisher's Blade kills it. Bloodletter could be replaced with Trickster's Cloak, but I like the Lifesteal aspect for sustain. Dueling Pistols also can be replaced with Hammer of Might, because 2 health swing is surprisingly not that impactful. Still, shooting Rakano Outlaw or Vicious Highwayman feels good.

For spells, we do play Slay instead of, say, Rapid Shot, because sometimes you just can't deal with an opposing unit in any other way. And to replace Rapid Shot, we play both Crownwatch Standard and Cabal Standard which turn into unit buffs. This requires more power than usual, because we want to avoid playing our Standards depleted.

I don't consider myself a flawless deckbuilder by any means, so any comments, suggestions and improvements are welcomed!

Details

Shiftstone Cost
Does not include campaign cost
35,400

Premium Cost
169,600

Influence Requirements
2 2

Power Sources
20 18 11 4

Power Calculator
Shiftstoned Icon View Deck on Shiftstoned

Deck Rarities
14 31 24 4

Card Types
29 14 7 0 31

Contains Cards From Campaigns
The Tale of Horus Traver [Set1002]

Archetype
Tempo

Added
September 25, 2018

Views
937

Eternal Version
Card and bug fixes, onboarding campaign changes

BBCode For Comments

Deck URL

Revisions (Since last major patch) September 25, 2018


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