Even Cultists Get the Blues
This deck took me to Rank 15
in Masters during Chapter 17, and is a revision of an earlier deck
that I used to Rank 150ish from just past Diamond I.
At heart this is a Xenan deck, but a splash of Primal helps to fill in a few gaps and open up some powerful combos. With a little luck, Call the Ancients
combined with Dark Return
makes it possible to find yourself holding a 2-cost multi-faction 9/9 Flying Elemental Titan
with Endurance, Aegis, and Killer.
If you don't happen to hit one of your Ancient Elemental Titans, Black-Sky Harbinger
makes another excellent target for both Xenan Initiation
and Accelerated Evolution
The same can be said earlier in the game for Ayan, the Abductor
and Reliquary Raider
. Each of these units do more for you than just deal damage when attacking and/or defending, and with Dark Return
you get double the benefits of your Time and Primal buff spells.
, and Xenan Initiation
make up the Xenan Madness package detailed in a previous write-up
. Each are included x4 here in the absence of any kill spells, which means you must rely on combos - but the upside is that these cards each serve double duty.
Along with Beckoning Lumen
and Temple Scribe
is a fairly reliable source of card draw. And when not abducting enemies as part of a Madness
protects your own units as well as returning Killers to your hand for another strike.
Late game, one or two copies of Madness
can also serve as a powerful finisher when your opponent is at low health and doesn't have enough defenders to block their own strongest unit(s).
PS - For anyone who may be wondering, this is why I play Teleport instead of Equivocate