Like always, let's start by addressing the elephants in the room:
When I initially started thinking of this deck, my main focus was the card Dragon's Eye
. Anyone that plays card games knows that there is a Yugioh card called Pot of Greed that allows its user to draw two new cards. Of course, this kind of effect is extremely powerful
and that card is rightfully banned from being played. Since Dragon's Eye is a free card to play (once you get it of course) I then asked myself, "Is this effect so powerful that I'm willing to play an underpowered body like Curiox, the Collector
for a chance to use a 'better' version of Pot of Greed?" 2/11/2019 Edit:
As user elle992 pointed out in the comments, a better comparison than Pot of Greed might be MTG's Ancestral Recall. Would you play a card that put a copy of Ancestral Recall in your deck whenever you drew it?
So what were the results?
Dragon's Eye is definitely extremely powerful. There were games when I managed to play an Eye on turn two or three thanks to some RNG. I'd say it's more than worth it to run Curiox, Insatiable Seeker
just to use that effect, but using the OG Curiox means you need to rely on RNG to draw this absurdly powerful card down the road, and Curiox's influence requirements aren't exactly friendly at times.
So why are you even sharing this deck if it's not FJS?
Well... you got me there.
So, an eagle eyed player may notice that the decklist here is not
the same one I used in the video. It is actually the version of the deck that I think has the most potential for tournaments and ladder. While I'm a brewer and occasional memer, my goal in the end is to always provide you guys with a great deck at the end of the day. My original version was made before the buff was given to Zal Chi, but that buff made Zal Chi an auto include for all FTP decks to come. Of course, I would never let the memers down, so here is the original decklist for The Fate of the Furiox as well as an infographic of the changes between the two decks:
3 Permafrost (Set1 #193)
3 Seek Power (Set1 #408)
4 Torch (Set1 #8)
1 Find the Way (Set1 #513)
2 Power Stone (Set1002 #4)
4 Strategize (Set3 #165)
3 Trail Maker (Set3 #65)
2 Twinning Ritual (Set1 #79)
4 Auralian Merchant (Set4 #70)
3 Display of Instinct (Set5 #244)
3 Reliquary Raider (Set1 #110)
4 Wisdom of the Elders (Set1 #218)
4 Crimson Firemaw (Set1002 #3)
4 Jotun Feast-Caller (Set3 #187)
2 Curiox, Insatiable Seeker (Set3 #278)
4 Curiox, the Collector (Set1 #366)
2 Fire Sigil (Set1 #1)
3 Time Sigil (Set1 #63)
2 Primal Sigil (Set1 #187)
2 Cobalt Waystone (Set3 #151)
3 Crest of Impulse (Set3 #251)
2 Seat of Impulse (Set0 #54)
3 Crest of Fury (Set3 #266)
2 Seat of Fury (Set0 #53)
4 Crest of Wisdom (Set3 #261)
2 Seat of Wisdom (Set0 #63)
1 Disjunction (Set3 #63)
1 Equivocate (Set1003 #21)
1 Display of Instinct (Set5 #244)
1 The Praxis Arcanum (Set5 #56)
1 Curiox, Insatiable Seeker (Set3 #278)
Okay, now let's move onto the actual strategy for the deck: Card advantage. This deck is all about drawing cards and out gassing your opponents. It's also packed tight with numerous removal options to ensure that your Jotun Feast Caller or Crimson Firemaw
manage to get a few swings in to maintain your advantage.
I found Reliquary Raider
to be a great card for the aggro matchup and a decent enough draw system for the early game. If you manage to get two draws off of her then you have already gotten enough value from her. Late game she is a very useful chump blocker so you won't have to risk losing your more important units to combat tricks. Of course, there are also 14 removal cards (16 with the market) to help you maintain the board advantage as well. Sometimes it is actually worth it to permafrost an enemy unit just so Raider can keep getting swings in in the early game.
Display of Instinct
is one of my absolute favorite cards in the game and is going to forever be a staple in FTP decks. Having the option to either negate an enemy spell, kill an enemy unit, or heal is nothing to scoff at and makes it even more flexible than Display of Ambition
in my mind. My personal recommendation is to try to hold it in your hand as a negate for as long as you can, as there are not too many
great negate cards in the game still.
When I made changes to the deck I decided to take out Power Stone
. My reason for this is that Curiox 2.0 doesn't really need a relic to be good, as your main priority for the card is to use it to maintain card advantage. Is +2/+2 stats helpful? Of course, and that stat buff has helped me win numerous games, but not nearly as many games as the card draw itself has. I ended up cutting Power Stone for other cards that further this strategy and that can also be useful in the late game rather than a dead draw on turn 8.
I decided to keep one copy of Twinning Ritual
in the deck. While I only ever ran two copies max, I really enjoyed the options it gave me in choosing what threat in my hand I wanted an extra copy of. This flexibility of choice is why I still decided to main deck this card, even if it's just one copy.
Feel free to click the banner above to see an uncut video of how the original decklist held up against FJS