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Abilities

Aegis

Aegis protects a unit or player from one enemy spell or effect. It doesn't block friendly effects, nor does it stop battle damage from Killer attacks, Relic Weapons, or normal attack and blocking.

Ambush

An ambush unit can be played at the end of the enemy player's turn, or any time they are attacking you. If you played against a Killer or Relic Weapon attack, an Ambush unit will jump in the way to block that attack.

Battle Skills

The Battle Skills are Aegis, Charge, Deadly, Double Damage, Endurance, Flying, Killer, Lifesteal, Overwhelm, Quickdraw, Revenge, Unblockable, and Warcry.

Bond

When played, you may exhaust another unit of the same type to reduce this card’s cost by the exhausted unit’s strength.

Charge

Can attack the turn it is played.

Deadly

Units and spells with Deadly kill any unit they damage, regardless of health. For example, a 1/1 with Deadly can kill a 5/5 attacker.

Depleted

Isn't usable the turn it is played.

Destiny

When you draw a card with Destiny, you play it immediately for free and draw another card.

Double Damage

Deals double damage.

Echo

When you draw a card with Echo, you receive an additional copy of it. This happens even if you draw it from the void.

Empower

Does something when you play a power card.

Endurance

Units with Endurance ready at the start of each players turn, so they can attack and still be ready to block during the enemy turn. Additionally, they are completely immune to enemy stun and exhaust effects.

Entomb

The ability of a unit with Entomb will activate when it dies. This combines well with effects that sacrifice units as a cost.

Fate

Does something when drawn.

Flying

Flying units can only be blocked by other flying units, but can block ground units normally. They can also be directly attacked by Killer units and Relic Weapons.

Infiltrate

The special ability of a unit with Infiltrate occurs the first time that unit hits the enemy player. It doesn't work while the unit is on defense, such as when it is attacked by a Relic Weapon.

Killer

A unit with Killer can make one special attack directly against an enemy unit. This can be done the turn it's played, and can target any unit, regardless of Flying, Aegis, or other special abilities.

Lifeforce

Cards with Lifeforce have an effect when their owner gains health.

Lifesteal

Units and spells with Lifesteal give you health when they deal damage, healing you equal to the damage dealt.

Mentor

Cards with Mentor have an additional effect when played if you exhaust one of your students as a Student. Units that are already exhausted can't be used as a Student.

Night

When you start a turn at Night, draw an additional card and take 1 damage.

Nightfall

The first Nightfall card played in a turn makes it Night and extends it by a turn for each player.

Overwhelm

A unit or spell with Overwhelm will deal any excess damage to your opponent on your turn (does not work while blocking).

Quickdraw

Units with Quickdraw kill blockers before they can deal damage back. Note that Quickdraw only works while attacking, not while blocking.

Reckless

This must attack.

Revenge

When a card with Revenge dies, it permanently loses Revenge and gains Destiny and then it is put randomly into the top ten cards of its owner's deck.

Scout

Look at the top card of your deck. You may put it on the bottom.

Silence

Remove all text from a card and its attachments.

Spark

Cards with Spark have an additional effect when played after the enemy player has taken damage this turn.

Student

Interacts with Mentor

Stun

Exhaust a unit. It can't attack or block next turn.

Summon

Does something when played

Transmute

When you reach x power, if this is in your hand or deck, it transforms into a new card.

Ultimate

Can only be used once.

Unblockable

Cannot be blocked.

Warcry

Each time a unit or Relic Weapon with Warcry attacks, it grants a permanent bonus to the top-most unit or weapon in your deck. Even if it's a few cards down, you'll get to stack up the bonuses on it over multiple turns.

Warp

You can see cards with Warp when they are on top of your deck, and you can play them as if they were in your hand.