When you play your third spell in a turn, your units get Flying this turn.
Amplify 2: Give the top spell of your deck Destiny.
Card sounds may differ from in-game as they get updated.
Destiny - When you draw a card with Destiny, you play it immediately for free and draw another card.
Overwhelm - A unit or spell with Overwhelm will deal any excess damage to your opponent on your turn (does not work while blocking).
Pledge - On your first turn, a card with Pledge can be played as a Sigil.
Amplify - Cards with Amplify will let you repeat their effect when played if you have the extra power specified by the Amplify number. It is optional and may be used more than once.