When an enemy unit dies, it goes to your void.
Ambush - An ambush unit can be played at the end of the enemy player's turn, or any time they are attacking you. If you played against a Killer or Relic Weapon attack, an Ambush unit will jump in the way to block that attack.
Flying - Flying units can only be blocked by other flying units, but can block ground units normally. They can also be directly attacked by Killer units and Relic Weapons.
Steal - Taking an enemy card is stealing. Stealing a card removes its influence requirements.