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So Easy I Can Play MTG At The Same Time

Piloted by
Kangbreath

+1

Cost Curve

Type

Faction

Tournament Information

ETS 2018 S2W4 - Top 8
April 21, 2018
5th

Details

Shiftstone Cost
Does not include campaign cost
27,700

Premium Cost
123,200

Influence Requirements
2 2

Power Sources
20 18 12

Power Calculator
Shiftstoned Icon View Deck on Shiftstoned

Deck Rarities
12 22 20 8

Card Types
28 7 14 0 26

Contains Cards From Campaigns
Jekk's Bounty [Set1001]
The Tale of Horus Traver [Set1002]
Dead Reckoning [Set1003]

Archetype
Midrange

Added
April 22, 2018

Views
16,643

Eternal Version
Sealed Deck League

BBCode For Comments

Deck URL

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Comments

rosharan Edited Eternal Version: 1.31.6
How do I effectively use Tavrod? Is it a snowball at that point?
Gandalf Edited Eternal Version: 1.31.6
I love Tony Geeee's "Moist Jund" deck, any comments on the lower number of weapons and therefore fewer targets for Tavrod?

Don't get me wrong, I'm not being critical, it may be a very fair reasonable tradeoff, idk
Kangbreath Edited Eternal Version: 1.31.6
I think that the importance of having enough Tavrod targets is pretty overrated when it comes to tuning individual spots. I haven't done the math, but due to the nature of Tavrod's ability, I would bet that your odds at 9 targets are not too different from at 7 and you get diminishing returns when you roll more than 1 anyway. Along with my skepticism of the statistical benefit, I also don't think Tavrod triggers are so important that you should play suboptimal cards just to improve them. Tavrod isn't actually that crucial to the deck's game plan. He's very powerful and an enormous bonus but so much of the time he's either too slow or dies immediately that I prefer to think of him as something that you play because he's good and just wins you the game sometimes instead of focusing too much on maximizing his targets. That all being said, I think TonyGeeeee's version has merits and is better than this version in the right matchups. Runehammer is absolutely worth considering for the mainboard, just for different reasons than to increase Tavrod hits. While it is especially powerful when given +5 attack and can leverage that bonus much better than non-relic weapons, that is such an unreliable occurrence that I don't believe it should influence the decision to run it. In my view, runehammer is very good in the mirror and against other aggressive-midrange justice based decks but poor vs feln, bad vs aggro, and sketchy vs time decks. TonyGeeeee's list was tuned for an Argenport heavy meta by including finest hours and runehammers, which was the right choice because it was a massive part of the Invitational. This version is built with different meta expectations but if you're seeing or expecting a high amount of AP, I definitely recommend that one instead.
Fpupo Eternal Version: 1.31.6
What would be a good opening hand for this? What should I mulligan for?
Kangbreath Eternal Version: 1.31.6
For ladder you generally want about 3 power and at least 2 2-3 cost units. 2 drops and unseen commandos are preferable both to stabilize against aggro and establish tempo against slower decks. Early sabotages are nice but they don't make or break a hand unless you know what your opponent is on. You usually don't want more than 1-2 of either weapons or removal and no more than a combined 3 of both because they can crowd your hand in a lot of matchups and the deck much prefers to be proactive. A frequent way to lose is to draw more weapons than units because that opens you up to being 2 for 1'd and having your hand filled with dead cards, however, the deck often wants to draw at least 1 because they can be necessary to leverage early tempo or break stalls. In the opening hand, however, I lean towards prioritizing a proactive plan with enough units and hope to draw weapons later but a hand which can curve turn 2 crownwatch paladin into turn 3 bloodletter is usually a reasonable keep. If you know what your opponent is playing like in a tournament, you can mulligan more aggressively for the cards you want in that match but your general goal will be to get a hand that can establish or fight for tempo on turns 2-3.
Fpupo Eternal Version: 1.31.6
Awesome, thank you!
TaxMan5x Edited Eternal Version: 1.31.6
Gonna give this a try even though I don't have Crownwatch Traitors. Subbed in 2 Inquisitor Makto, 1 Vanquish, and 1 Annihilate. Might not be the best idea but it's what I have.

Ditto on loving the deck name 😂😂😎😎
IanHirst Eternal Version: 1.31
Love the deck name.