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AP Mid Gauntlet Grinder (Set 5 Update!)

Gauntlet Deck By
BarnacleEd
The Esteemed POOP Clan

+19

Cost Curve

Type

Faction

Information

UPDATE 2019-03-02: Added back in Commando, swapped back to Reflex, and re-added in Vara Favor to help with powerscrew. Vanq Blade just wasnt cutting it often enough to be worth using, especially when the tradeoff was either "more lifesteal" or "more power" which are both better. Current version is on a 21-0 streak again.

UPDATE 2019-01-28: Updated with some tweaks based on the latest balance changes and some further testing. Unsurprisingly the Unwavering Exorcist was a bad addition to this deck...I've gone back to Devastating Setback to handle boardfloods instead which is overall far more useful. This also means no more Harsh Rule since I found it kind of redundant so I opted for the new site Regent's Tomb which is highly flexible and useful! Finally, I've again gone with good ole Vanquish in the market over the nerfed Avigraft since it effectively does the same thing for 2 less power.

UPDATE 2019-01-06: Finally got around to updating this list with some of the new tools for set 5. I felt like there were 2 directions to take this list in: More reactive with a lot more removal (such as the great new Defiance card), or more aggressive with Hojan, Crownbreaker who needs a few attachments to really shine. In the end I opted for the latter since I prefer to play as fast as possible versus the AI before they can bust out any of the many bombs they run at Masters-level gauntlet. Also, I'd gone back-and-forth on Shadow versus Justice market but the new Hidden Road Smuggler makes the point moot while also providing added lifesteal! Being able to pull out Thief's Pick on demand is a huge game-changer especially versus token decks. The Unwavering Exorcist is mostly there to deal with hostile Permafrost and is probably the weakest market card at this time - I will probably revisit it. The deck has gone 7-0 4 times over in this form and I'm confident with this update. The sideboard now has a few cards worthy of additional consideration if you are so inclined, but I am quite pleased with this deck in its current form.


An "updated" version of my old AP gauntlet grinder deck: Paladinotaur: Easymode Gauntlet Grinder (NOT RECOMMENDED for Into Shadow). Some key changes highlighted below.

Vara, Vengeance-Seeker basically invalidates the Paladinotaur deck since she kills the aegis of Crownwatch Paladin and she's a better overall card than Copperhall Paladin, so trying to continue with Paladin synergy just wasn't making a lot of sense while using her.


Good luck versus the AI!

Details

Shiftstone Cost
Does not include campaign cost
22,600

Premium Cost
217,600

Influence Requirements
2 2

Power Sources
18 19 12

Power Calculator
Shiftstoned Icon View Deck on Shiftstoned

Deck Rarities
14 17 26 10

Card Types
29 7 18 1 25

Contains Cards From Campaigns
The Tale of Horus Traver [Set1002]
Dead Reckoning [Set1003]
Into Shadow [Set1004]

Archetype
Midrange

Updated
March 2, 2019

Added
October 24, 2018

Views
14,355

Eternal Version
Community Store

BBCode For Comments

Deck URL

Revisions (Since last major patch) March 2, 2019


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Comments

imatoker Eternal Version: 1.46.3
Are you going to make a set 6 update soon/at all?
BarnacleEd Eternal Version: 1.46.3
Yup! Been fiddling with a formula that works consistently in gauntlet for AP. FWIW I wound up using Hooru for the grind to master this reset since Palace is OP: "Set 6" Hooru Fliers Gauntlet (I've since replaced Amilli with Sediti, the Killing Steel since that card is bonkers)
Gandalf Eternal Version: 1.43.0.6161
In all honesty, I'd prefer it if each update you posted a new decklist rather than updating the old one.
BarnacleEd Eternal Version: 1.43.0.6161
Why? FWIW I personally find it more annoying to create a new deck with each set than update an existing one.
SabretOOth Eternal Version: 1.44
What he tries to say is that you should post one deck of every version that you make. So people can choose older versions.
BarnacleEd Eternal Version: 1.44
I understood that. It's still annoying to do so as a deck creator.
SabretOOth Eternal Version: 1.43.0.6161
Deck is a charm and fun to play, only after master's I start to have some bad runs. Any updates? Looks like the AI starts to learn?
BarnacleEd Eternal Version: 1.43.0.6161
I'm actually right about to post an update. And yeah the masters gauntlet AI decks improve as you beat them more...I've gone 35-0 with this deck in the past though so it should carry you well!
Jkjkgirl Eternal Version: 1.43.0.6161
I love this deck but it just isn't cutting it, maybe because I'm missing Vara and only have to commandos not 4, but the ai stomps me no matter what. Even on my other good runs. How do I make the ai stop killing me?
BarnacleEd Eternal Version: 1.43.0.6161
Well, Vara and Commando are 2 integral cards to this deck...the lifesteal that they provide (along with the lifesteal from Hojan and the smuggler) are great for helping keep you alive :)

My suggestion is to get Into Shadow pronto. That campaign gives you some neat stuff.
Jkjkgirl Eternal Version: 1.44
Lol figures he last campaign left to do has the cards I love.
SabretOOth Eternal Version: 1.43.0.6161
Thanks for the fast response! Can't wait to get to test it. Keep it up Ed!
Peace
Lihai Edited Eternal Version: 1.43.0.6161
Cull the Deck instead of seek power to prevent bad draws? What's more, I prefer Copperhall Bailiff for stalling, aegis breaking and countering low-attack deadly units, since there's no unseen commandos. Sharpened Reflex is also a card to consider. I use 2 of them and 2 finest hours in my deck currently.
BarnacleEd Eternal Version: 1.43.0.6161
There's definitely an argument to be made for Bailiff here, but I personally like the more aggressive approach of the Interrogators (plus I've only extremely rarely felt that I needed more lifesteal over the course of a game). I've gone back-and-forth for a long while on Unseen Commando in this deck; Dumping some Annihilates and/or vanq blades for Commando instead makes perfect sense to me if one so chooses.

I really don't like Cull here honestly. Interrogator and Tavrod are a ton of card cycle by themselves and Annihilate is, in a way, a "hedge against a bad draw" versus the more aggressive decks the AI busts out. Especially that ridiculous Oni tribal one...Annihilate saves you there but Cull - likely - will not stave off a super-fast opening on the AI's part!

See mastercaura's post below for a brief discussion of Reflex versus Finest. I personally found Reflex to be less useful in practice, though it does have a host of benefits (such as permanently activating Interrogator and providing a Scout).
Lihai Edited Eternal Version: 1.43.0.6161
Hmm, Although Cull the deck is somewhat great when you need to draw something, it may put more valuable cards to the bottom. So it would often be exchanged via the merchant.
mastercaura Eternal Version: 1.42.3
I've been running this deck and enjoying it pretty well. I made a change that I've felt has really helped, which was to play Sharpened Reflex instead of Finest Hour. You can still generate value 2-for-1s when attacking but with the added benefit of permanently triggering Auric Interrogator.
BarnacleEd Eternal Version: 1.43
Thanks for the feedback! And yeah Reflex is something I toyed with as a 3-of for the longest time; Scout is always nice, it activates Hojan and Interrogator, and it's a fine combat trick. However, the raw stats from Finest usually wind up being more significant versus the AI in my experience since it doesn't play around combat tricks and often makes subpar blocks as a result.
ArtificerProdigy Eternal Version: 1.42.3
While the AI does always multi-block larger creatures with exactly enough power, reflex over finest hour does prevent you from removing creatures noticeably larger than anything you have on the board. That said, the interrogator advantage and the scout aren't insignificant. I think personally I'd prefer finest hour though.
JoeCool Eternal Version: 1.42.3
Thanks you for the deck, very solid in gauntlets!
Arthas Edited Eternal Version: 1.42.3
Hi! I am a big fan of your deck! I am just starting this game couple days ago. I dont have Regent's Tomb yet. I wonder if I can put in a Lost Scroll in the black market? I have played maybe 50 games with this deck now and everytime I lose its usually because I didnt have enough power/influence to play the 4/5 power cards. Another question: Is Regent's Tomb that important?
BarnacleEd Eternal Version: 1.42.3
Hey thanks for the comment. I wouldn't go for a market Scroll since this deck doesn't get too much mileage out of market power - we dont need to ramp past JJSS and 5 power, so it doesn't seem to be a good inclusion to me personally.

In regards to replacing regent's tomb, I'd probably go for a Crownwatch Standard if you find that you are losing out on power/influence issues sometimes. It can provide both power and more lifesteal help! I'd also consider some attachment-hate cards like Burglarize since sometimes the AI plays things like Obelisk which can be brutal to handle...

HTH!
Arthas Edited Eternal Version: 1.42.3
Hi! I think I just figured out the most common way to lose in a match with this deck.. I just played maybe 40 games this morning. Sometimes if I only get 2 power cards from mulligan cuz my luck is just shiet. If I get no power draw in the next couple turns against a aggro deck, I lose.. Therefore my idea of putting Lost Scroll in the market wont help at all because the merchant costs 3 power.. I am new to this game I played a little yugioh on DS and hearthstone back in the day. So I am not sure if this is a common thing to get stuck on power with this game?
Arthas Eternal Version: 1.42.3
Burglarize is a genius choice!! thanks!!
Snufkin Eternal Version: 1.42
Still works like a charm, a wonderful deck!
Razfrost Eternal Version: 1.40
Great deck man! I tried a couple of times and got it. Really useful.
barrylm Edited Eternal Version: 1.40
After my previous streak of 30 games which ended up going to 34, the computer decks seemed to upgrade to God tier and this deck was no longer consistent enough. I made some changes that I feel have made the deck even more dominant, even after computer decks get their winrate upgrades:

Remove Telut, Queen's Hand from mainboard
Add Suffocate

This was necessary to make the early game more consistent, as the Telut in the market is enough and able to be grabbed when you can actually cast it. Most of these games are decided in the opening turns and having him in your opening hand can kill you.

Remove 4 Ripknife Assassin
Add 4 Copperhall Bailiff

The synergy from Ripknife and Unseen Commando was not enough to make this card worth it. The warcry synergy with Auric Interrogator is not lost in this change. Deadly is great to have but between huge creatures: Tavrod, Auric Broker and Vara, Vengeance-Seeker, and kill spells: Vanquisher's Blade, Slay, Vanquish, deadly is not needed in my opinion. What were able to kill me were wide aggro decks that laughed at slay, killed my one early commando and all but ignored my Ripknife Assassin. Copperhall Bailiff eats these decks for breakfast. It's a bit slower, but it adds two important synergies on top of destroying those decks: another Minotaur in the deck means you will have less dead draws from Tavgod, increasing the consistency of the blowout champion of the deck, and finally with my next change:

Remove 3 Annihilate
Add 3 Suffocate

You specifically state the reverse of this change is your preference, and I have to disagree here. Shakedown is not enough for the very early game against aggro, because it lets them draw an extra card even though it gets rid of an important early game card. It's still incredible, but it needs backup. As stated, Copperhall Bailiff synergizes with this by making 4 attack creatures susceptible when you don't have a Vanquisher's Blade or can't use it for whatever reason. Finally, annihilate's single influence requirement is horribly restrictive with the amount of variety in decks you must consistently beat in gauntlet.

Market
Remove Inquisitor Makto
Add Bloodletter

Bloodletter is another activator for Auric Interrogator which is sometimes needed for grind matches, and goes great to turn the merchant himself into a 5/5 flying in a pinch, with some added lifegain which even negates Auric Interrogator's damage to your hero. Makto was the card I wanted to take out least, but after losing him to the graveyard with destiny because of Tavrod a few times, I realized the synergy just wasn't there.

Thoughts are welcome, and again, amazing deck. I couldn't alter the deck if it didn't exist, after all.
BarnacleEd Eternal Version: 1.40
Lots of food for thought here! Thanks for the feedback and I'm glad the deck has worked out well as a whole for you. Specific responses below:

Suffocate versus Annihilate I feel like is a toss-up; there's plenty of strong mono color gauntlet decks, especially that damned Oni deck which can snowball hard if you're unlucky, and Annihilate has the added bonus of being useful versus large mono-color bombs that the AI plays. Plus it's a fast spell which can throw the AI for a loop when trading minions. The point that Shakedown isn't enough in and of itself versus aggro is fair however.

4th Suffocate instead of Telut, Queen's Hand makes sense if you're tech'ing hard against aggro. I'll definitely be considering dropping the maindeck Telut personally, though I'll sleep on the suffocate-versus-annihilate discussion as per above.

I really was not a fan of Copperhall Bailiff when last I tried him - even with the Minotaur synergy I found he was just too low of an impact 80% of the time he hit the board. Furthermore, I think you're discounting how dumb the AI is about the deadly keyword; It will often avoid attacking altogether if there's even the slightest risk it will make an unfair loss. Hence I prefer ripknife here. I also feel like there really aren't that many go-wide gauntlet decks tbh.

Bloodletter I honestly think is completely unnecessary in market since a) this deck has a ton of lifesteal between Unseen Commando and Vara, Vengeance-Seeker already b) This deck already has plenty of Interrogator activators in my opinion and c) Makto is a lot more useful in grind-y matchups than the interrogator since he's a threat that keeps coming back. Sure, Tavrod can accidentally discard him so there's some anti-synergy, but in situations where you're stuck at 5 power and haven't drawn a Tavrod yet he's a fantastic backup wincon/delay that Bloodletter just can't compete with.



Though I might not agree with all of these I'm definitely interested in how this later iteration performs - I look forward to seeing the results. Goodluck!
barrylm Eternal Version: 1.40
Thanks for the response. I think I've played another hundred games by now with the deck, tweaking it as I have played.

Ripknife Assassin change:

I'm not too proud to admit I was wrong about a few things. I believe a few matchups are made imperceptibly much easier with the Ripknife turn 2 Commando turn 3, and I feel that previously I missed the need to push early damage sometimes. The double justice influence requirement also sometimes hurt the early game where the single shadow requirement is easy, and missing a creature drop early on is a death sentence sometimes. The mono time deck for example is much harder to kill without extra early damage and snowballing from Ripknife.
On top of this, aggressive tactics are great for gauntlet because we're in this for the gold in the end, and faster games means more gold. I completely reversed this change.

Annihilate change and Telut, Queen's Hand removal:
This change has not felt bad like the Ripknife change did. This is still personal preference though.

Bloodletter, Inquisitor Makto: I agree now that Bloodletter underperforms in this deck after testing, and removed Bloodletter. However, I have changed something else in the deck instead of adding Makto back, and feel that it has made a huge difference.

For easy reading, new changelist from original deck:

Remove:
3 Annihilate
1 Telut, Queen's Hand
1 Tavrod, Auric Broker

Market:
Inquisitor Makto

Add:
4 Suffocate
1 Auric Interrogator

Market:
Tavrod, Auric Broker

I am still testing this change but have been very happy having an almost guaranteed Tavrod, while still keeping the same amount of minotaurs in the deck for Tavrod's effect.

As always, thoughts are welcome. Thanks for the deck.
BarnacleEd Eternal Version: 1.40
Excuse the delayed reply! I'm not a fan of marketing Tavrod in decks that feature him since it's 1 less tavrod target in the maindeck. Even if it means sometimes you don't draw him.

I still feel like suffocate-versus-annihilate is a personal preference choice, but I definitely am interested in your results with it.

Finally, 4th interrogator instead of Tavord maindeck seems logical if you're going market tavrod.
Chakasulu Eternal Version: 1.42.3
I've been playing your deck as posted for a couple weeks now and so far it's been awesome. I've only ever lost round 7 once (a close one vs. Curiox) and have only lost a couple other times in earlier rounds due to rng luck. On average I can blast through all 7 rounds in under 30 minutes, so I have zero desire to even try any other grinder decks due to how consistently this just trashes the AI! I'm considering swapping a market card for a token sweeper, but until I actually lose to a token deck I haven't found the motivation to give it any serious thought.Thanks so much for sharing!
BarnacleEd Eternal Version: 1.42.3
Hey thanks for the compliment! And yeah I ran a Harsh Rule in market for a while in earlier versions of this to handle hostile board-floods. I'd probably add Devastating Setback instead these days since it will leave most of your units untouched.
Chakasulu Eternal Version: 1.42.3
Yeah devastating setback was what I was thinking of bringing in, although thief's pick or inquisitor's blade on a lifesteal unit has been just as good since it lets me punch through the horde and win the race. If I did make the swap I'd consider removing Unwavering Exorcist. I've faced Deep Freeze a number of times and have yet to lose despite never pulling unwavering Exorcist. Permafrost has never proven to be more than a speed bump in my experience and if any other curses have been played on me their impact was so little that I can't recall any at all.
BarnacleEd Eternal Version: 1.42.3
Yeah exorcist was...honestly a bad idea lol. I put her in out of frustration after back-to-back losses versus Deep Freeze but she's been dead weight in every game since then. Including versus deep freeze. Easy choice what to cut here.
Crash9 Eternal Version: 1.40
What's the last card you add? (To replace Telut)
barrylm Eternal Version: 1.40
4th Shakedown. Sorry, knew I missed something. Edited.
Crash9 Eternal Version: 1.40
There already are 4 shakedowns!
barrylm Eternal Version: 1.40
Wow sorry, thanks for the follow up. The card I added instead is 1 more suffocate, so 4 total instead of the 3 annihilate's in the deck already.
Crash9 Eternal Version: 1.40
thanks :)
Comment Deleted
barrylm Eternal Version: 1.40
30 wins in a row in gauntlet so far, still going. Amazing deck.
tacolord831 Eternal Version: 1.40
I've gone 7-0 twice with this in Gauntlet. Even when I thought I was done, I was able to come back.