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Flying Cows

By TheWit



Cost Curve




This is the deck I've been tweaking to hit masters this season

If Tavrod, Auric Broker pulls a destiny Inquisitor's Blade he gets flying before the opponent declares blockers. This is actually pretty easy to set up because of how destiny puts it in your top ten cards.

I'd probably play Crownwatch Traitor instead of Impeding doom if i had it. But I've never tested it myself


Shiftstone Cost (Does not include campaign cost) 18,000
Premium Cost 96,000
Influence Requirements 2 2
Power Sources 20 17 12
Deck Rarities 14 21 24 4
Card Types 28 8 14 25
Contains Cards From Campaigns
The Tale of Horus Traver [Set1002]
Dead Reckoning [Set1003]
Archetype Midrange
Updated March 26, 2018
Added March 8, 2018
Views 6,819
Eternal Version v1.29 - Dead Reckoning
Deck URL

Revisions (Since last major patch) March 26, 2018



Nomaly Eternal Version: 1.31.6
I love this deck! I had to make a few substitutions because I don't have all the cards. It's been a lot of fun and it wins a lot.
shamanix Edited Eternal Version: 1.29
Why you don't have the minimum of 25 powers?
TheWit Eternal Version: 1.29
Good call, it was necessary before the four Vara's Favor
DrunkMonkyStyle Eternal Version: 1.29
Just played against this deck....a user named Warpath was playing it. Your idea is out there!
TheWit Edited Eternal Version: 1.29
Yeah I've been seeing variations on ladder a lot! Argenport midrange has a few top 8 finishes in the last couple tournaments which is awesome. BruisedByGod's Traitor's Blade has a really cool addition of Crownwatch Traitor which i found interesting. Although on ladder i think there's too many 5-5 flyers to be able to drop impending doom.
ElEshVee Eternal Version: 1.29
Running a similar deck and LOVING ripknife. Ripknife into bloodletter/unseen commando feels so great.
TheWit Edited Eternal Version: 1.29
Same! He can attack into and trade with anything. Also makes for a great blocker in a pinch. This card is performing really well. I think i like it more then Rakano Outlaw
DrunkMonkyStyle Eternal Version: 1.29
So it is weird, right, because I feel like without Sabotage you want Protect, but I am not sure how you would make room. This is a sweet list and a sweet idea! I am definitely going to playtest and mess around with it and let you know what I come up with.
TheWit Edited Eternal Version: 1.29
I'll be interested to see what direction you go with it! I'm currently -4 Stonepowder Alchemist +2 Protect +2Sabotage (since my last edit)
So far seems to be working there's still enough units. Although i did sneak lethal with their gunshot's a few times so i'll miss that.
BadBug Eternal Version: 1.29
Thanks for sharing, plz update if this sweet deck can take you to master :)
TheWit Edited Eternal Version: 1.29
Thanks for commenting! I'm getting close actually will keep you posted :)

Edit: We made it BadBug!
Happy Eternal Version: 1.29
Is there any reason for 3 only Crests?
TheWit Edited Eternal Version: 1.29
4 might be correct but I've found you almost always want activated power. Crest is obviously much better turn 1 and past 5

Edit: I'm now running 4 crests are you Happy?