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Milling in the Name of

Throne Deck By
Wispr

+21

Cost Curve

Type

Faction

Information

Well here it is. Another take on milling now that we have new cards, and let me just say if you want to kill people by getting their deck to zero, this deck is very capable.

Some of you may remember my old decks Millhouse versions 1-3. Those did damage by milling cards with Black Iron Manacles and doing things like swinging with big ole Dreamsnatchers. The later option is still possible in this deck but let me make one thing clear: your goal with this deck is to MILL AS MANY CARDS AS YOU CAN. This means fetching Spitefeeders, replaying them from your void With Shadowlands Guide, and sacrificing them with Devour or by chump blocking threats. Do this as many times as you can until you only need two Solitide casts to win the game (or one, preferably. But that's less often).


If you played Millhouse this deck will see pretty easy once you get the idea of "hey maybe I can focus on swinging instead of milling" out of your head and play for the long game. Save your Harsh Rules until you have to use them. Wait for really scary things to use your removal because there's a bit of life gain in this deck that helps you take some extra hits.



Things I play around with and change: Privilege of Rank is the first thing that can be cut. It's nice of you have the Mushrooms in your hand or on the field, but occasionally it just helps you get flooded (too much mana not enough cards that do stuff). You can throw in an old Vara if you want to try some even cheekier combo stuff. If Azindel's Gift is your favorite card you can use that instead but I don't think it's good in this deck most of the time. Edit: forgot to mention that Scroll also goes here and is very good with mushroom.

Cool stuff for cool dudes:
Dreamsnatcher + Mournful Deathcap. Holy god this gets oppressive FAST. I've managed to get two Deathcap out with a dreamsnatcher and swing dreamsnatcher a few times before he got killed. That is pure gas-coveree nitroglycerin in this deck and guarantees you 1) cards in their void and 2) shit loads of health so you can take more hits than a '75 Volvo. It also feels rill gud

Crownwatch Press-Gang and Devour. Keep in mind that devouring crown watch press gang *GASP* isn't as bad as it sounds. It gives you 2 cards which is a 20% chance of drawing it back, immediately triggering destiny, and drawing a 1-drop, an extra card, and your other devour card. Even if you don't get it back right away you get some life, some cards, and if you do it on an opponent's turn you'll be re-uppung your mana right away and getting another chance to destiny again. I've used this on a non-threatened CWPG many times just to get all my Spitefeeders "in circulation". Don't go crazy and do it every time you silly idiot, just when it's needed.

Don't cast your only solitude if it's under 14. That's never going to be good unless you have a dreamsnatcher on the board.

Don't forget dreamsnatcher has a 10 Mana ability. It can win you the game.

Have fun! These decks usually take a long time and a lot of learning how to use it before you really understand what the right play is.

Details

Shiftstone Cost
Does not include campaign cost
34,400

Premium Cost
153,600

Influence Requirements
2 2

Power Sources
18 19 12

Power Calculator
Shiftstoned Icon View Deck on Shiftstoned

Deck Rarities
20 14 24 4

Card Types
24 0 26 0 25

Archetype
Control Combo

Added
December 17, 2018

Views
10,672

Eternal Version
Defiance

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Deck URL

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Comments

Soulsbornepain Eternal Version: 1.47.8
What would FoX AP Mill look like?
Klypoz Eternal Version: 1.47
I think in place of privilege of rank I'd put x2 adjudicators gavel or x2 vara vengeance seeker (if having problems with aegis) feedback appreciated.
Jester Eternal Version: 1.46.3
hey, i tried to improve and update ur deck as much as I could.
maybe u - and anyone else trying to find a good mill deck - may want to try it =)
zpa1cAr8Teg
Give it a thumb if u find it usefull =)
NeroMcBrain Eternal Version: 1.42.2
One of my biggest problems with this deck was dealing with Aegis, so I ended up taking out Privilege of Rank in favor of Vara's Favor. Other than that, a very fun mill deck
Wispr Eternal Version: 1.42.2
Yeah aegis is by far the biggest regular problem
Nomaly Eternal Version: 1.42
Thank you very much for this deck!
Hexxen Edited Eternal Version: 1.42
I found my attempt on mill more consistent, but your version looks more controlish.

Here take a look AclGTcU8xSQ. Also how can you consistently reach 6 power when you have 25 power cards and 3 Privilege of Rank. Coz chance to have 6 Power on turn 6 on the draw is 22% and on the play 15,7%. Privilege of Rank makes it better on draw 61% and 53% on a play. But chance to draw Privilege of Rank is 32% and 35%, so it's not reliable. I would suggest you up your power count to 28 and play 4 copies of Privilege of Rank, this will consistently lead you to turn 6 Solitude and perhaps repeat on turn 7.
Wispr Eternal Version: 1.42
If you can get to 4 power in this deck you should have no problem drawing the game out to get to six power.

I actually have made a few grenedin mill decks but none of them win more often than they lose so I don't bother posting them on here. I've been hoping for something to help it out, maybe this new set will be what it needs. I'll take a look at yours too
Hexxen Eternal Version: 1.42
Deck in action http://www.twitch.tv/hexxen_ruge/v/351855985?sr=a&t=28s
Hexxen Eternal Version: 1.42
4 Power on turn 4 is a 44%/53% on play/draw it's less then consistent, having 28 Power cards results in 55%/65% still not good but more reliable.
Wok Eternal Version: 1.42
Disgusting.
Wispr Eternal Version: 1.42
Thanks!
chaostehjace Eternal Version: 1.42
I had played the previous Millhouse decks and I have to say they were way better. I am currently 0-12 with this deck, cannot draw more than 3 mana in most games, and just doesn't have any answers to the current threats I am running into. I think this deck needs a market and more early game interaction.
Wispr Edited Eternal Version: 1.42
Are you sure you're playing it right? My first ten games I went 9-1.

What are the main threats you have been playing against?
chaostehjace Edited Eternal Version: 1.42
Power screw was my most common enemy, then I just couldn't get off the ground against rakano or skycrag and a couple mono time decks
EDIT: I am not willing to claim I am playing it right, I trade little blockers when I can, hold shadow lands guide until i can get value and devour permafrosted enemies but i just ended up nowhere. I did cut green and replace with time for teacher, worldbearer, and SST and added a market and did a little better, but I think I want to go back to manacles
Ninjacan Eternal Version: 1.42
I'm also going to say hidden road smuggler just seems great in this deck. Just being able to fetch key cards and also have a 3/3 lifelink to slow down aggro seems great. idk, it's your deck, but that card is fantastic. Also, why the 4/2 split of deathstrike and slay? how often is it relevant to have that instant speed?
Shaqsquatch Edited Eternal Version: 1.42
Working on a Hidden Road smuggler version here. Gavel has been fantastic so far but without any way to protect or recur it it's pretty vulnerable. Waiting to drop Provocateur on an armory deck soon. Might try swapping out old Vara and Memory Dredger with Umbren Occluder, Eremot, Citywide Ban, and/or Sadistic Glee.
Wispr Eternal Version: 1.42
In the mid to late game you're trying to draw it out as much as possible. You'll end up with Mana to spare and having a Deathstrike in your hand over a slay is much better
Tonychou Eternal Version: 1.42
just play against this deck in casual, luckily I merchanted citywildban to ban out the solitude,he still manage to mill my deck to just 20 left.I think merchant is necessary for dealing all the avigraft and other curses relic,
Jaqen Eternal Version: 1.42
Now you mill what they told ya

Now you mill what they told ya
Solune Eternal Version: 1.42
F**k you, I won't mill what you tell me
F**k you, I won't mill what you tell me
F**k you, I won't mill what you tell me
Motherf**ker!
Uggh!
Cerddorion8233 Eternal Version: 1.42
Thank you for this beautiful mill deck. Nothing makes me smile more than when i can almost hear the howls of rage as someone's deck gets smaller and smaller. :)
Crylorenzo Eternal Version: 1.42
Awesome - you may have seen my Winchest Mill deck that's been doing well. I'll have to try this one out! Thanks for sharing!
OneAntic Eternal Version: 1.42
My knee-jerk reaction is "why no kerendon merchants and 1 solitude in market?" Deck seems sweet tho
Wispr Eternal Version: 1.42
In my experience putting merchants in Millhouse still worked but had worse results than the merchant-less version. Play whatever fits your style, though. It might be better in this deck than it was in Millhouse
Randanger Eternal Version: 1.42
I have been playing with a black market in a manacles-based mill deck, and I think it would slot into your deck quite well. If you could find room for 4 Hidden Road Smugglers, you could have access to Adjudicator's Gavel, Avigraft, Citywide Ban, Eremot, and End of the Story. Gavel alone is worth finding space for the merchants, imho.
Solafide Eternal Version: 1.42
I've been playing the deck how the OP presented it and its pretty good but it does need market capabilities to counter some of the tougher decks I'm running into at Diamond 1. It got me pretty easily from D3 to D1; just looking for that extra something. I went with your suggestions.