Welcome to What’s the Play. Above you’ll see an image of the current board state, and it’s turn 3 on the draw. Beyond the image, there is a little more information to help our decision making, so I’ll list it below.
The deck is splashing time. It is primarily a Hooru (Justice and Primal cards) deck.
The three splash cards are two
Grodov's Favored and one
Gravewatch Ancestor.
For today, we have Darth_Herman2, Jedi_EJ, and Johnholio all able to offer a unique perspective on what our plan of action should be.
Darth_Herman2: I would play the
Token of Tradition for Justice and use an
Edict of Kodosh on the
Makkar's Bloodwolf to remove it immediately. There might be an argument for using the curse of
Timidity to stop the
Makkar's Bloodwolf from attacking, but it doesn’t feel as strong knowing
Edict of Kodosh might not cleanly kill an enemy unit played later. I’m not a big fan of using the
Token of Tradition for Time because there’s a chance you don’t get to play anything else except the
Gravewatch Ancestor if your draws don’t cooperate.
Johnholio: I gotta admit, this is a tough question. I definitely wouldn’t play the
Token of Tradition for Primal. Knowing that Time is our splash color, I am really tempted to play the
Token of Tradition for Time and play the
Gravewatch Ancestor next turn. As a splash, I don’t think there’s many Time sources left in the deck, and we have a better chance of drawing a Justice source to unlock the rest of our hand.
Jedi: In the moment, I actually took the same path you would’ve Darth_Herman2. I played the
Token of Tradition for Justice and immediately used the
Edict of Kodosh on the
Makkar's Bloodwolf. Honestly, this feels like a choice based on preference. There’s an argument to be made that playing the token for Time, or playing for Justice and using curse of
Timidity would be good choices as well.
Conclusion
I think both lines of play have a good amount of merit to them. If we dig a little deeper into the match up and the likely deck configuration, I think there’s a more clear path that should be taken. Starting with our current hand, it very likely doesn’t win the game on its own. We can’t play 2-3 cards no matter which influence we pick, and that should make us think about what our likely draws are. Knowing that we have two of our three Time cards, we are very unlikely to draw our last time card, and should assume our next few draws are likely to be Justice cards, Primal cards, Justice influence or Primal influence. Drawing more Primal Influence is bad and drawing more primal cards is good no matter which choice we make, so the only scenarios affected by our decision are whether or not we draw Justice Cards / Sigils in the next few draws.
If we play the
Token of Tradition for Time, we can play the
Gravewatch Ancestor next turn, and our opponent is very likely to get the mastery on the
Makkar's Bloodwolf since the
Gravewatch Ancestor doesn’t do a good job of blocking it. There is a good chance we draw a single power to gain access to the
Grodov's Favored which does a good job of stopping a
Makkar's Bloodwolf. Beyond that, if we don’t draw any Justice Sigils or just draw Justice cards, we likely cannot stop a second creature combined with a removal spell, which are common in limited, and in Fire / Shadow decks especially.
If we play the
Token of Tradition for Justice, we can play either
Edict of Kodosh or curse of
Timidity immediately on the
Makkar's Bloodwolf. This will force our opponent to play a second threat to keep the pressure up, and likely a third as well since we have two removal spells in hand (three with
Ensnare if they play a flier). We do run the risk of drawing unnecessary Justice sources here, but we also have immediate access to any Justice cards we draw.
Ultimately, I think the correct play is to play the
Token of Tradition for Justice. Yes,
Grodov's Favored and
Gravewatch Ancestor are very powerful cards. However,
Gravewatch Ancestor cannot prevent the
Makkar's Bloodwolf from gaining its mastery, and
Grodov's Favored is one removal spell away from being a 6 cost silence effect if you haven’t developed a good board state. By gaining Justice now and using the
Edict of Kodosh to for sure remove
Makkar's Bloodwolf, we are making it very likely that the next creature our opponent plays cannot pressure us thanks to curse of
Timidity. We are also ensuring the
Makkar's Bloodwolf is not going to get out of hand therefore buying ourselves more time to draw out of a tense situation.
What are your thoughts? Would you take the same line, or perhaps a different one? Please let us know in the comments below.
Written by Jimbobway
Also, if we see stonescar influence from the opponent, I think I would prefer to keep the Edict as we are really likely to find something else, more impactful to kill and rather use the timidity if we decide to go with justice right now.