Decay,
Double Damage,
EnduranceSummon: You gain 3 Health for each of your exhausted units.
Entomb: Draw each other Sentinel from your void.
Card sounds may differ from in-game as they get updated.
Double Damage - Deals double damage.
Endurance - Units with Endurance ready at the start of each players turn, so they can attack and still be ready to block during the enemy turn. Additionally, they are completely immune to enemy stun and exhaust effects.
Entomb - The ability of a unit with Entomb will activate when it dies. This combines well with effects that sacrifice units as a cost.
Summon - Does something when played
Decay - When this deals damage to unit or relic weapon, that card’s strength and health (or armor) are permanently reduced by that much.