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Lucent Guide

Card image for Lucent Guide

Card image for Illumination Wisp
Stealth
Ultimate: Pay 7 and reveal Lucent Guide to play an Illumination Wisp, then gain 1 Health for each of your units.
Entomb: Play two Illumination Wisps.

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Endurance - Units with Endurance ready at the start of each players turn, so they can attack and still be ready to block during the enemy turn. Additionally, they are completely immune to enemy stun and exhaust effects.
Entomb - The ability of a unit with Entomb will activate when it dies. This combines well with effects that sacrifice units as a cost.
Flying - Flying units can only be blocked by other flying units, but can block ground units normally. They can also be directly attacked by Killer units and Relic Weapons.
Ultimate - Can only be used once.
Stealth - When you play a Stealth unit it will be Hidden from your opponent. They won’t be able to see what is, including its stats.

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Card Information

Type Unit
Rarity Rare
Set Campaign
Hour of Glass [Set1115]
Eternal ID #5
Faction Time
Race Radiant
Decks on Site View 2 Decks
Card Wiki View in Wiki
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Expeditions

Expedition #23
July 21, 2021

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