InscribeContract 2: Draw a weapon from your void and give it
Double Damage.
Card sounds may differ from in-game as they get updated.
Depleted - Isn't usable the turn it is played.
Double Damage - Deals double damage.
Contract - You may pay the number in additional power to get its bonus. If you don’t have enough power to pay some or all of the Contract, the remaining balance is applied as “debt” that is paid at the start of the next turn.
Inscribe - Can be played as the card itself, or as a depleted power of the appropriate faction. This still counts towards your one power for the turn.
Debt - Your available power is spent to pay off Debt. If you can't pay it all, you pay at the start of your next turn.