Your units get +1/+1, Charge
, and Endurance
Card sounds may differ from in-game as they get updated.
Charge - Can attack the turn it is played.
Endurance - Units with Endurance ready at the start of each players turn, so they can attack and still be ready to block during the enemy turn. Additionally, they are completely immune to enemy stun and exhaust effects.
Inscribe - Can be played as the card itself, or as a depleted power of the appropriate faction. This still counts towards your one power for the turn.