When Hermitspawn attacks, Hunt 2. When Hermitspawn Hunts an enemy unit, play it from the void.
Card sounds may differ from in-game as they get updated.
Steal - Taking an enemy card is stealing. Stealing a card removes its influence requirements.
Hunt - The enemy player will discard the specified number of cards from the top of their deck and the hunter receives +1/+1 for each non-power discarded that way. Any power discarded this way, you will draw an Advantage that gives +1 power for each.