Entomb: Play Rost Shifted.
Card sounds may differ from in-game as they get updated.
Entomb - The ability of a unit with Entomb will activate when it dies. This combines well with effects that sacrifice units as a cost.
Overwhelm - A unit or spell with Overwhelm will deal any excess damage to your opponent on your turn (does not work while blocking).
Warp - You can see cards with Warp when they are on top of your deck, and you can play them as if they were in your hand.
Shift - When played, you may instead pay the Shift cost. Shifted units can't attack, block, or be selected until they emerge.
Emerge - After three turns, Shifted units emerge and get Unblockable that turn.