Infiltrate: Steal the enemy void.
Shift 6: Play three 2/1 Dark Elves.
Card sounds may differ from in-game as they get updated.
Flying - Flying units can only be blocked by other flying units, but can block ground units normally. They can also be directly attacked by Killer units and Relic Weapons.
Infiltrate - The special ability of a unit with Infiltrate occurs the first time that unit hits the enemy player. It doesn't work while the unit is on defense, such as when it is attacked by a Relic Weapon.
Steal - Taking an enemy card is stealing. Stealing a card removes its influence requirements.
Shift - When played, you may instead pay the Shift cost. Shifted units can't attack, block, or be selected until they emerge.
Emerge - After three turns, Shifted units emerge and get Unblockable that turn.