Flying, Charge, Quickdraw
At the start of the enemy turn, you get +3 power this turn.
Card sounds may differ from in-game as they get updated.
Charge - Can attack the turn it is played.
Flying - Flying units can only be blocked by other flying units, but can block ground units normally. They can also be directly attacked by Killer units and Relic Weapons.
Quickdraw - Units with Quickdraw kill blockers before they can deal damage back. Note that Quickdraw only works while attacking, not while blocking.