Charge,
Endurance,
Exalted,
PledgeWhen a relic goes to your void, play a random Sigil from your deck.
Mastery 10: +Strength/+Health equal to your Armor.
Card sounds may differ from in-game as they get updated.
Charge - Can attack the turn they are played.
Endurance - Units with Endurance ready at the start of each players turn, so they can attack and still be ready to block during the enemy turn. Additionally, they are completely immune to enemy stun and exhaust effects.
Pledge - On your first turn, a card with Pledge can be played as a Sigil.
Mastery - All damage dealt by units with Mastery count towards its Mastery ability. When its Mastery number is met, it uses its Mastery ability.
Exalted - When a unit with Exalted dies, play a weapon with its strength, health, and other battle skills on one of your units.