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Curtain Call

Card image for Curtain Call

Give two of your units +2 Strength and Lifesteal this turn.
: Your units can't die this turn.


Lifesteal - Units and spells with Lifesteal give you health when they deal damage, healing you equal to the damage dealt.
Revenge - When a card with Revenge dies, it permanently loses Revenge and gains Destiny and then it is put randomly into the top ten cards of its owner's deck.

Community Ratings


Card Information

Group Type Spell
Type Fast Spell
Rarity Uncommon
Set Argent Depths [Set9]
Eternal ID #150
Faction Shadow
Shiftstone Cost 100
Shiftstone Premium 1,600
Decks on Site View 334 Decks
Card Wiki View in Wiki


Expedition #21
April 20 to May 18, 2021
Expedition #20
March 23 to April 20, 2021
Expedition #19
February 24 to March 23, 2021
Expedition #18
February 11-23, 2021
Expedition #17
January 8 to February 11, 2021
Expedition #16
December 15, 2020 to January 8, 2021
Expedition #15
November 2 to December 14, 2020
Expedition #14
September 1 to November 2, 2020
Expedition #13
August 10-31, 2020
Expedition #12
June 24 to August 10, 2020


MissClicksForDays Eternal Version: 20.06.24
Is this supposed to prevent cards from dying because of excess damage? I've seen it work both ways...

Unit has <= 0 health remaining, dies or not dies. Seems random. Looking for clarity.
Naiyro Edited Eternal Version: 20.06.24
I did not try it yet but if it's not broken I believe it works like in Magic : Your units cannot die from damage or spells with the word "kill" but they can die when their max life become bellow 0 (without considering the damages : with decay for example)
MissClicksForDays Eternal Version: 20.06.26
I actually don't think it's supposed to work like Magic, though I considered that. I only say this because sometimes it was working in the sense that "your unit can't die no matter what" and others it was just completely broken.

Seems like the card is fixed now though.