Aegis,
Lifesteal,
Endurance,
Charge,
OverwhelmNon-power cards in your hand cost 1.
Card sounds may differ from in-game as they get updated.
Aegis - Aegis protects a unit or player from one enemy spell or effect. It doesn't block friendly effects, nor does it stop battle damage from Killer attacks, Relic Weapons, or normal attacking and blocking.
Charge - Can attack the turn they are played.
Endurance - Units with Endurance ready at the start of each players turn, so they can attack and still be ready to block during the enemy turn. Additionally, they are completely immune to enemy stun and exhaust effects.
Lifesteal - Units and spells with Lifesteal give you health when they deal damage, healing you equal to the damage dealt.
Overwhelm - A unit or spell with Overwhelm will deal any excess damage to your opponent on your turn (does not work while blocking).