StealthUltimate: Pay 7 and reveal Lucent Guide to play an
Illumination Wisp, then gain 1 Health for each of your units.
Entomb: Play two
Illumination Wisps.
Card sounds may differ from in-game as they get updated.
Endurance - Units with Endurance ready at the start of each players turn, so they can attack and still be ready to block during the enemy turn. Additionally, they are completely immune to enemy stun and exhaust effects.
Entomb - The ability of a unit with Entomb will activate when it dies. This combines well with effects that sacrifice units as a cost.
Flying - Flying units can only be blocked by other flying units, but can block ground units normally. They can also be directly attacked by Killer units and Relic Weapons.
Ultimate - Can only be used once.
Stealth - When you play a Stealth unit it will be Hidden from your opponent. They won’t be able to see what is, including its stats.