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Warp factor 9

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Win through excessive card advantage!

Some people like to play a strategies that are "fair" and "reward tight play" and "uses removal spells" well if you're tired of all that bunk, you can try Warp Factor 9 which wins the game purely through excessive card advantage and oppressively large board states!

Most deck rely on other decks playing 1-2 cards per turn and being able to remove the big threats and ignore/block the small threats. What this deck does is stall the game with everything it has until it can warp out a ton of cards all at once.

How to play:
Turns 1-5: play a power and trade off every creature you can even if you 2-1 yourself (it wont matter) Ideally, you can land a vault of the praxis and draw the crap out of your deck.

Turns 6-9: Play out every card in your hand and top of your deck as fast as possible so you can start drawing a praxis outlaw every turn. Trading up and advantageously attacking at this stage are good ideas.

Turn 10+: Swing with all 12 of your creatures to clear out space for even more creatures!


Shiftstone Cost
Does not include campaign cost

Premium Cost

Influence Requirements
2 3

Power Sources
14 15 8 4

Power Calculator
Shiftstoned Icon View Deck on Shiftstoned

Deck Rarities
28 32 4

Card Types
30 10 10 0 25

Contains Cards From Campaigns
Jekk's Bounty [Set1001]


August 9, 2017


Eternal Version
Omens of the Past

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