- Talir, Unbound :
The purpose of that card is to stack power during turns where there is nothing to warp to be able to play all warp cards during next turns.
Crests !
Scout is great with warp. In early game it will avoid to draw warp cards that we can't play yet. In late game it will help to find warp card that we now can play ^^'. Avoid to play those crests if you don't need to. During first turns I generally play them only if the card on top is a big warp. If it's not I play another power and keep the crest.
I'm running a 2 color deck but adding all that scout makes a splash really easy if you want. Just 1 card in the market can do the stuff :
- In blue there is the Crystalline chalice that is awesome to dig into the deck to find warp cards.
- In green there is New tomorrow that give you more chances to see warp cards on top of your deck and also give you powers to play them.
Lumen Reclaimer (in the market)
That card is here to shuffle all warp cards of your void into your deck to increase your chances to find some. It was originally the main purpose of the deck but it's actually happens rarely, only in long games. If you want to improve the reclaimer into the deck, you may add more small warps. I tried it but was not completely satisfied.
Enjoy !