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Fire Praxis

Throne Deck By
Andrew3331

+1

Cost Curve

Type

Faction

Information

My version of BGray's Fire Praxis deck: https://eternalwarcry.com/decks/d/QGNS_ey-qU8/fire-praxis

Changes from BGray's:
-4 Twilight Lantern
-4 East Annex Smuggler
-4 Fire Symbol
-2 Praxis Painting
+4 Shavkan Dogma
+4 Jekk, Mercenary Hunter
+4 Fire Sigil
+2 Seat of Impulse

Jekk is just too good to not be in here. I think he's frequently 8 damage + a double damage body. The plunder from Clodagh Ascending is really good for getting a sigil for Jekk if you need it too.

Shavkan Dogma really helps push influence for Clodagh and shuts some decks down so hard I thought it was worth an include. Since I did that I threw Flash Fire in the market.

Swapped out East Annex Smuggler (because it's the weaker merchant and we have enough access to the market without it) and Twilight Lantern because it felt kinda useless if you didn't have the Ossuar Longbow too.

I'm only using time faction for Auralian Supplier and Powercell now but Supplier is so good I can't see myself cutting it entirely.

Swapped the Fire Symbols out because I don't think we want depleted power sources and since we have more Fire Sigils Seat of Impulse I think is better than Praxis Painting.

Wondering if it makes sense to get rid of some power or not. We can plunder it away, pitch to Jekk or swap to market though.

Details

Shiftstone Cost
Does not include campaign cost
21,750

Premium Cost
208,000

Influence Requirements
3 2

Power Sources
27 14 14

Power Calculator
Shiftstoned Icon View Deck on Shiftstoned

Deck Rarities
9 24 20 5 9

Card Types
29 12 12 0 27

Contains Cards From Campaigns
Dead Reckoning [Set1003]
Shadow of the Spire [Set1087]
Awakening [Set1095]

Archetype
Unknown

Added
July 4, 2023

Views
542

Eternal Version
The Devouring

BBCode For Comments

Deck URL

Revisions (Since last major patch) July 4, 2023


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Comments

Andrew3331 Eternal Version: 23.05.24
@alamt01 I was thinking the same thing in a comment I left on BGray’s version. Do you think I also cut passionate stone hammer then? Any suggestions on what to replace with?
alamat01 Eternal Version: 23.05.24
I left Stonehammer as is. I realized he is much needed in early turns for mana fixing. I tried Kaleb's Persuader as replacement for the dagger. It's pulling its weight so far. Activates Tota Pioneer ability on attack. Provides sigil for Jekk. On rare occassions where Clodagh attacks, the extra sigils can be turned into Treasure Trove for + damage.
alamat01 Eternal Version: 23.05.24
I suggest removing corrosive dagger. Extra 1/1s doesn't help much. The statline it provides doesn't really help to bridge gaps against big creatures. Maybe another weapon with more meat.