I don't know why everyone is hating on odd costed cards so much...
I made the base of this deck a few seasons back for playing through the Gauntlet. Since the deck kept doing some pretty broken things, I tweaked it while playing through the current ranked season. (last season I used a Vara reanimator variant to get to Masters) I personally don't like how the even Paladins deck plays out. I found this to be much more my cup of tea. I think this deck has a favorable mirror against that deck. I tried the other one with mixed results, I went back to my version and promptly gained another 50 places in the rankings by going 14-1.
Your starting hand is very important with this deck, practice your mulligans and think of your first few turns. Your turns 2, 3 and 4 are key for how this deck works.
Anointer is what allows this deck to be broken, you don't need it in your opening hand, but make sure you use it deliberately. With Anointer and Hojin, you can bond Xulta as early as turn 3, though it's rare. But most often, you will find yourself speeding up Copperhall Paladins and Throne Wardens.
The deck can play very aggressively, or fall back to a semi-armory control deck.
My biggest advice is to practice with this a lot, cause getting the most out of every card is harder than it seems. Sometimes you just play out a 2 drop, equip a big equipment and win, but most of the time each choice you make really matters. More than any other deck I've played recently, the power level of each card and timing changes drastically from match up to machup. Sometimes it's right to play Icaria, Anointer, or Hojin on turn two, or choose to play nothing, sometimes it's right on turn 5.
I'm sure some better card choices can still be made in the market. Something for the people to decide, I suppose.