W E A R E T H E B E A T D O W N
put this together to try running down Peakses before they pop with Evasion and lots & lots of angry 2 and 3 drops. Mully for a hand that will put pressure on them turns 2-3, this is critical as we usually won't have much card advantage until turn 5 or so. Sometimes we market for Tomb just as an extra blocker against the Izzet decks you see on ladder, it's crazy how 2 Site health can absorb like 8-10 damage sometimes. Invigorate, too, is there almost strictly to give our Lifesteal guys some bounce and to guarantee we're rarely getting 'Frosted out of pressure.
For the Tavrod pkg, I KNOW everybody really likes Interrogator bc muh card advantage, but this meta is weird and we need to be proactive. We already have unreliable ramp from Hojan instead of Copperhall Porters... so yeah, Sharpening those horns into a 6/4 Endurance Unblockable is basically never an anticipated play, all the Permafrosts and Vanquishes are hopefully gone by then.