First couple of turns setup influence and ramp up (chants, high prophet and crack the earth/ark of sol).
If there is no ramp then usually playing Larai turn 3 followed by turn 4 Nahid / larai fetching couple of relics.
From the market first choice usually is monolith for a charging Granger (usually i choose my own void).
Kaspar and shardbinder are to be played mid to late game, multiples copies of Granger with sunken tower, stunning the board or just going for value with lots of card draw are your choices to win.
Levitate works good with Kaspar to replenish the power, ambush dragons or just to grab that top card.
Bastion of the Dawn is usually for mirror or to avoid your grangers to be silenced.
Crystalize will close a game.
Have fun.