Deck built around
Belax, the Ravenous, and mainly effects concerning big creatures.
It's a competitive AND budget deck (my 1st one!), that still permitting me to have quick games for daily rewards...
How to play it
Beginning hand: If you can't do 10 damages at turn 5, do your mulligan.
I always won the game if I succeeded to do attack + double damage + surprise strength boost at least once.
If you don't succeed, that's fine: just play creatures, and attack at maximum.
Quick-play mode
If you see that the game start to be in favor of your enemy, you can concede and relaunch.
It's rare to reach turn 10 + win the game. Fortunately, it's really rare to reach turn 10 at all.
Card replacements
Mandatory campaigns (deck is based on these cards):
- Bastion Rising, for
Grand Suppressor
- Enter the Arcanum, for
Deans' Chamber,
Star Charts in bonus, really cool campaign and cards anyway
Optional (in card preference order):
Bore (Dead Reckoning) can be replaced by
Ruin
Broken Contract (Awakening) can be replaced by
Fire Sigil
Some nice tips
Do not hesitate to kill your big creatures, if the space must be freed for others.
To draw an other big creature is easy, and to manage a growing creature enemy is painful.
The deck needs only 1 red influence, and 3 powers. Exceptions are:
-
Belax, the Ravenous with 2 red influences (you have them with 95% ratio, you play something else otherwise),
- Cast as fast spells
Caravan Delivery followed by
Daring Maneuver (needing a 4th power, you always have it because this sync is used as finisher)
- Boost effect of
Pyroknight (I never used this boost on all testing games... Work In Progress: another creature?)
All creature strength boost have Overwhelm: play them after blockers being announced, to see all damages going to the player.
Do not forget the sync
Caravan Delivery followed by
Daring Maneuver, both playable by surprise as fast spells.
On the Hunt is amazing mainly as beginning hand card, and played at turn 1+2. Otherwise, except if charge side of
Hellhound permit you to win the game at next turn, prioritize other cards (to draw this card can be a pain according to enemy turns).
Caravan Delivery is the
unblocking-situation card (by your market).
Keep it at maximum in your hand: it must only be your finisher, or your quick situation resolver against a really-disturbing thing.
If you don't know / hesitate about what to play, play
Deans' Chamber or Grand suppressor.
These cards permit to play any of your cards freely, in addition not to have disturbing situations from your enemy.
This deck can be even better!
This deck is originally sourced from a 2022 competition,
theovermaster's decklist (Top 64) (still performing like it is today).
However, better cards appear for this deck (there are at least 3 years between
theovermaster's decklist (Top 64) and today...).
I just don't want to let the deck being forgotten, so useful as 1st deck... So I updated it!
If you have any nice ideas, feel free to suggest. I probably didn't think to everything. :)
Feel free to discover my other decks (mainly themed around a card or a mechanic):
https://eternalwarcry.com/user/Brynanum/decks
Sorry for people who kept the previous link...